我们需要一个堆栈来擦除二进制图像中的组件吗?

T. Asano
{"title":"我们需要一个堆栈来擦除二进制图像中的组件吗?","authors":"T. Asano","doi":"10.1007/978-3-642-13122-6_4","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":293763,"journal":{"name":"Fun with Algorithms","volume":"66 12","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Do We Need a Stack to Erase a Component in a Binary Image?\",\"authors\":\"T. Asano\",\"doi\":\"10.1007/978-3-642-13122-6_4\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\",\"PeriodicalId\":293763,\"journal\":{\"name\":\"Fun with Algorithms\",\"volume\":\"66 12\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-05-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Fun with Algorithms\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1007/978-3-642-13122-6_4\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fun with Algorithms","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/978-3-642-13122-6_4","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Do We Need a Stack to Erase a Component in a Binary Image?
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Coordinating "7 Billion Humans" Is Hard Chess is hard even for a single player How Fast Can We Play Tetris Greedily With Rectangular Pieces? Cooperating in Video Games? Impossible! Undecidability of Team Multiplayer Games Card-Based ZKP Protocols for Takuzu and Juosan
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1