{"title":"《剩下的是什么》中的文本表达研究","authors":"Jung Yeop Lee","doi":"10.32611/jgcc.2022.8.52.51","DOIUrl":null,"url":null,"abstract":"Based on the analysis of dynamic typography elements and character transformation methods in the adventure game , this thesis aims to analyze the elements that recent walking simulator games try to increase expressiveness from various angles. is a rare example in which the use of text in the game is used as a means of expression beyond a means of conveying a referential meaning or narrative. In this game, the character text functions as various dynamic typography and also serves as a mechanism to express the inner side of the character in detail. In addition, various text objects such as letters, books, newspaper articles, posters, etc. placed in the space of the game are used to expand the scope for players to interpret the work. In addition, the text is not only used as a visual expression tool, but the episodes of short stories with various expressive features such as double narrators, intertextuality, comics-style conversion, and ludo-narrative dissonance are combined in a collage form to enhance the aesthetic perfection.","PeriodicalId":161830,"journal":{"name":"Academic Association of Global Cultural Contents","volume":"110 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Study on the Expression of Text in What Remains of\",\"authors\":\"Jung Yeop Lee\",\"doi\":\"10.32611/jgcc.2022.8.52.51\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Based on the analysis of dynamic typography elements and character transformation methods in the adventure game , this thesis aims to analyze the elements that recent walking simulator games try to increase expressiveness from various angles. is a rare example in which the use of text in the game is used as a means of expression beyond a means of conveying a referential meaning or narrative. In this game, the character text functions as various dynamic typography and also serves as a mechanism to express the inner side of the character in detail. In addition, various text objects such as letters, books, newspaper articles, posters, etc. placed in the space of the game are used to expand the scope for players to interpret the work. In addition, the text is not only used as a visual expression tool, but the episodes of short stories with various expressive features such as double narrators, intertextuality, comics-style conversion, and ludo-narrative dissonance are combined in a collage form to enhance the aesthetic perfection.\",\"PeriodicalId\":161830,\"journal\":{\"name\":\"Academic Association of Global Cultural Contents\",\"volume\":\"110 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-08-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Academic Association of Global Cultural Contents\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.32611/jgcc.2022.8.52.51\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Academic Association of Global Cultural Contents","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.32611/jgcc.2022.8.52.51","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Study on the Expression of Text in What Remains of
Based on the analysis of dynamic typography elements and character transformation methods in the adventure game , this thesis aims to analyze the elements that recent walking simulator games try to increase expressiveness from various angles. is a rare example in which the use of text in the game is used as a means of expression beyond a means of conveying a referential meaning or narrative. In this game, the character text functions as various dynamic typography and also serves as a mechanism to express the inner side of the character in detail. In addition, various text objects such as letters, books, newspaper articles, posters, etc. placed in the space of the game are used to expand the scope for players to interpret the work. In addition, the text is not only used as a visual expression tool, but the episodes of short stories with various expressive features such as double narrators, intertextuality, comics-style conversion, and ludo-narrative dissonance are combined in a collage form to enhance the aesthetic perfection.