《剩下的是什么》中的文本表达研究

Jung Yeop Lee
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引用次数: 0

摘要

本文在分析冒险类游戏中的动态排版元素和角色转换方法的基础上,旨在从多个角度分析最近的模拟行走类游戏增加表现力的元素。这是一个罕见的例子,在游戏中使用文本作为一种表达手段,而不是传达参考意义或叙述的手段。在这款游戏中,角色文本既是各种动态排版,也是一种详细表达角色内心的机制。此外,在游戏空间中放置信件、书籍、报纸文章、海报等各种文字对象,扩大了玩家解读作品的范围。此外,文本不仅作为视觉表达工具,还将具有双重叙述者、互文性、漫画风格转换、luto -narrative不协调等多种表现特征的短篇故事情节以拼贴的形式组合在一起,以增强审美的完美性。
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A Study on the Expression of Text in What Remains of
Based on the analysis of dynamic typography elements and character transformation methods in the adventure game , this thesis aims to analyze the elements that recent walking simulator games try to increase expressiveness from various angles. is a rare example in which the use of text in the game is used as a means of expression beyond a means of conveying a referential meaning or narrative. In this game, the character text functions as various dynamic typography and also serves as a mechanism to express the inner side of the character in detail. In addition, various text objects such as letters, books, newspaper articles, posters, etc. placed in the space of the game are used to expand the scope for players to interpret the work. In addition, the text is not only used as a visual expression tool, but the episodes of short stories with various expressive features such as double narrators, intertextuality, comics-style conversion, and ludo-narrative dissonance are combined in a collage form to enhance the aesthetic perfection.
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