{"title":"评估虚拟现实影响情绪状态的潜力,从消极到提供即时的积极影响","authors":"Mathu Chockalingam, Avinash Singh","doi":"10.1109/SEGAH54908.2022.9978579","DOIUrl":null,"url":null,"abstract":"Human beings' emotional states are strong yet delicate where any trigger of any size can cause it to reverse/worsen instantly into an uncontrollable state, such as a Panic attack. Panic Attacks are an episode of heightened negative emotions that causes difficulty in breathing, increased heartbeat and shaking to name a few. This study explores Virtual Reality (VR), an immersive technology, as a solution to manipulate emotional states from negative to provide an instant positive effect, instant being at 10 seconds for this study. By experimenting on nine participants who went through two negative and positive scenarios, their heart rate, as they changed from negative to positive scenario were analyzed. The findings proved to be fruitful as all participants experienced a decrease in heart rate, at least in one of the markers set at either 10 seconds or 1 minute. This study is an initial step with positive outcomes that VR does have the potential to manipulate and influence emotional states from negative to positive instantly.","PeriodicalId":252517,"journal":{"name":"2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Assessing Virtual Reality's potential to influence emotional states from negative to provide an instant positive effect\",\"authors\":\"Mathu Chockalingam, Avinash Singh\",\"doi\":\"10.1109/SEGAH54908.2022.9978579\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Human beings' emotional states are strong yet delicate where any trigger of any size can cause it to reverse/worsen instantly into an uncontrollable state, such as a Panic attack. Panic Attacks are an episode of heightened negative emotions that causes difficulty in breathing, increased heartbeat and shaking to name a few. This study explores Virtual Reality (VR), an immersive technology, as a solution to manipulate emotional states from negative to provide an instant positive effect, instant being at 10 seconds for this study. By experimenting on nine participants who went through two negative and positive scenarios, their heart rate, as they changed from negative to positive scenario were analyzed. The findings proved to be fruitful as all participants experienced a decrease in heart rate, at least in one of the markers set at either 10 seconds or 1 minute. This study is an initial step with positive outcomes that VR does have the potential to manipulate and influence emotional states from negative to positive instantly.\",\"PeriodicalId\":252517,\"journal\":{\"name\":\"2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)\",\"volume\":\"5 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-08-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SEGAH54908.2022.9978579\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SEGAH54908.2022.9978579","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Assessing Virtual Reality's potential to influence emotional states from negative to provide an instant positive effect
Human beings' emotional states are strong yet delicate where any trigger of any size can cause it to reverse/worsen instantly into an uncontrollable state, such as a Panic attack. Panic Attacks are an episode of heightened negative emotions that causes difficulty in breathing, increased heartbeat and shaking to name a few. This study explores Virtual Reality (VR), an immersive technology, as a solution to manipulate emotional states from negative to provide an instant positive effect, instant being at 10 seconds for this study. By experimenting on nine participants who went through two negative and positive scenarios, their heart rate, as they changed from negative to positive scenario were analyzed. The findings proved to be fruitful as all participants experienced a decrease in heart rate, at least in one of the markers set at either 10 seconds or 1 minute. This study is an initial step with positive outcomes that VR does have the potential to manipulate and influence emotional states from negative to positive instantly.