电信异构计算机系统音频数据流混合算法的研究与开发

Y. Kropotov, A. A. Kolpakov
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引用次数: 1

摘要

本文提出了一种用于gpu计算的音频流混合增强算法,该算法通过双通道渲染将混合的多个阶段结合在一起,大大减少了缓冲区之间的切换时间。采用计算机实验对比研究的方法对所开发算法的性能进行了评价。本文的目的是开发一种高效的算法来混合音频流,以便在gpu上进行处理。提出了利用Shader程序在图形处理器上进行传输运算的方法。提出的新颖功能解决方案是使用双通道渲染。结果表明,该算法的应用使计算性能提高了6倍。该方案可作为软件在电信多处理器系统中实现。
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Research and Development of the Algorithm of Mixing Audio Data Streams for Heterogeneous Computer Systems in Telecommunications
This paper presents an algorithm enhanced mixing of audio streams for computation on GPUs, which combines multiple stages of mixing by using two-pass rendering, which significantly reduces the switching time between buffers. Methods of computer experimental comparative studies were carried out evaluating the performance of the developed algorithm. The purpose of the present paper is development of an efficient algorithm for mixing audio streams for processing on GPUs. The method of transfer operations computing on graphics processors with the use of Shader programs was developed. Novel features presented solutions is using a two-pass rendering. The results showed that the application of the developed algorithm leads to an increase in computational performance up to 6 times. Presented solution can be implemented as software in the telecommunications multiprocessor systems.
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