未来的元娱乐应用开发

Layal Ghryani, Aichetou Mohamed Sidiya, Razan Almahdi, Hanin Alzaher
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引用次数: 0

摘要

虚拟世界是一个用户可以相互通信的虚拟环境,也是一个计算机生成的环境。如今,关于虚拟世界技术的讨论在网络和印刷媒体上都很流行。元宇宙的概念还没有完全发展起来。大多数人把它看作是对人们将如何与环境互动以及互联网将如何在未来发生变化的一瞥。根据Technavio的一份报告,到2026年,娱乐业的虚拟世界预计将增长到289.2亿美元。随着时间的推移,娱乐偏好的改变和尖端游戏技术的使用将加速市场增长。本文旨在探讨虚拟世界娱乐应用的趋势以及它们将如何塑造我们的未来。本研究中使用的方法是基于对最近关于虚拟现实应用和虚拟现实娱乐未来的文献的叙述性回顾,以及对100名参与者的调查。结果表明,虚拟世界娱乐的未来是非常有前途的,但也非常危险,应慎重考虑其安全性。该研究的结论是,虚拟世界未来在不同领域都有好处,不仅在娱乐领域,而且在教育、商业甚至艺术领域。
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The Future Metavertainment Application development
The metaverse is a virtual environment where users can communicate with each other and a computer-generated environment. Nowadays, discussions about metaverse technology are prevalent in both online and print media. The concept of the metaverse is still not fully developed. Most people see it as a glimpse into how people will interact with their environment and how the internet will change over the years. According to a Technavio report, the metaverse in the entertainment sector is anticipated to grow to $28.92 billion in 2026. Over time, market growth will be accelerated by changing entertainment preferences and increased use of cutting-edge gaming technology.This paper aims to explore the trends of metaverse entertainment applications and how they will shape our future. The methods used in this research are based on narrative reviews of recent literature on Metaverse applications and the future of metaverse entertainment and a survey conducted on 100 participants. Results show that the future of metaverse entertainment is very promising but is also very dangerous and its security should be considered carefully.The study concluded that the metaverse has a future of benefits in different fields, not only in entertainment but also in education, business, and even the arts.
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