基于游戏内玩家特征和活动的电子游戏推荐系统设计

L. D. Simone, Davide Gadia, D. Maggiorini, L. Ripamonti
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引用次数: 5

摘要

推荐系统的使用在电子商务和娱乐服务中有很大的扩散。这些系统试图向用户建议一套个性化的其他项目或产品,可能是他们感兴趣的,符合他们的喜好。通常,使用协作过滤和/或内容相关信息的组合来确定一组建议项目。由于电子游戏行业在过去几年的相关增长,对电子游戏高级推荐系统的研究引起了越来越多的兴趣。在本文中,我们提出了一种设计电子游戏推荐系统的新方法,该方法基于玩家的游戏内分析和游戏活动的新分类。执行所建议的方法需要与游戏设计和关卡设计活动进行深度整合。我们详细介绍了该方法,并使用原型视频游戏验证了所提出的推荐系统的结果。
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Design of a Recommender System for Video Games based on In-Game Player Profiling and Activities
The use of recommender systems has a large diffusion in the e-commerce and entertainment services. These systems try to suggest to the users a personalized set of other items or products, likely to be of interest and compatible to their preferences. Usually, a combination of collaborative filtering and/or content-related information is used to determine a set of suggested items. Due to the relevant growth of the video game industry in the last years, the study for advanced recommender systems for video games has seen an increasing interest. In this paper, we propose a novel approach to design a recommender system for video games, based on an in-game profiling of the player, and on a novel taxonomy of the game activities. The implementation of the proposed approach requires a deep integration with the game design and level design activities. We present in detail the approach, and the results obtained using a prototype video game to validate the proposed recommender system.
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