{"title":"为奥赛罗开发一个人工智能机器人","authors":"Arvind Vijayakumar","doi":"10.1109/ISECON.2015.7119927","DOIUrl":null,"url":null,"abstract":"In this paper, I describe the Othello AI project completed during the 2014 summer Leap program at Carnegie Mellon University. I will first look at the basic components of two-player game AI. I will then look at basic properties of Othello AI design in the context of the project. Then I will examine the development of the Othello bot from the earliest to the latest versions. The performance of the bot relevant to humans and other bots will be analyzed and discussed. Finally I will look at future possible improvements to MyPlayer, the Othello Artificial Intelligence bot.","PeriodicalId":386232,"journal":{"name":"2015 IEEE Integrated STEM Education Conference","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-03-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Developing an artificial intelligence bot for Othello\",\"authors\":\"Arvind Vijayakumar\",\"doi\":\"10.1109/ISECON.2015.7119927\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, I describe the Othello AI project completed during the 2014 summer Leap program at Carnegie Mellon University. I will first look at the basic components of two-player game AI. I will then look at basic properties of Othello AI design in the context of the project. Then I will examine the development of the Othello bot from the earliest to the latest versions. The performance of the bot relevant to humans and other bots will be analyzed and discussed. Finally I will look at future possible improvements to MyPlayer, the Othello Artificial Intelligence bot.\",\"PeriodicalId\":386232,\"journal\":{\"name\":\"2015 IEEE Integrated STEM Education Conference\",\"volume\":\"34 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-03-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 IEEE Integrated STEM Education Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISECON.2015.7119927\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE Integrated STEM Education Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISECON.2015.7119927","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Developing an artificial intelligence bot for Othello
In this paper, I describe the Othello AI project completed during the 2014 summer Leap program at Carnegie Mellon University. I will first look at the basic components of two-player game AI. I will then look at basic properties of Othello AI design in the context of the project. Then I will examine the development of the Othello bot from the earliest to the latest versions. The performance of the bot relevant to humans and other bots will be analyzed and discussed. Finally I will look at future possible improvements to MyPlayer, the Othello Artificial Intelligence bot.