《我的世界》和初级识字学习

Sam von Gillern, Carolyn J. Stufft, R. Marlatt, L. Nadolny
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摘要

本研究考察了职前教师在使用流行视频游戏《我的世界》(Minecraft)以促进他们未来小学课堂上基于游戏的学习机会方面的看法和教学理念。参与者是21名职前教师,他们玩《我的世界》是教师准备课程的一部分,然后完成了关于他们玩游戏的经历及其在小学英语语言艺术课堂上支持学生学习的潜力的论文。对这些文章进行了编码和主题分析。在数据分析中发现了三个主要结果。首先,从数据中出现了三个小组,每个小组都表示对在未来的教学中使用Minecraft没有兴趣,有兴趣或非常感兴趣。第二,职前教师说明了将游戏融入课堂的各种潜在教学策略,第三,参与者确定了将《我的世界》融入英语语言艺术教学和学习的各种方式。
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Minecraft and Elementary Literacy Learning
This research examines the perceptions and instructional ideas of preservice teachers as relates to using Minecraft, a popular video game, to facilitate game-based learning opportunities in their future elementary classrooms. The participants were 21 preservice teachers who played Minecraft as part of a teacher preparation program course and then completed essays on their experiences with the game and its potential to support student learning in the elementary English language arts classroom. These essays were coded and analyzed for themes. Three primary results were found in data analysis. First, three groups emerged from the data with each group indicating either no interest, some interest, or high interest in using Minecraft in their future teaching. Second, the preservice teachers illustrated various potential instructional strategies for integrating the game into the classroom, and third, participants identified a variety of ways that Minecraft integration can support English language arts instruction and learning.
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