与SAVI资本(SOMATIS, AUDITORY,视觉和智力)交互式媒体开发

Yudiana Nati, Uke Ralmugiz, Nikmatul Ajizah Ambao
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引用次数: 0

摘要

本研究的目的是开发多媒体互动的savi模型(Somatis, Auditory, Visual and intelligtelektuall)。这里的学习材料是初中生的平边几何。本研究为研发(R & N),采用4D (Devine, design, development, and dessination)进行开发设计。本研究的研究是在3月至5月在初中生Muhammadiyah Kupangv与测试对象进行的。采用验证表、问卷和研究测试收集数据。对数据进行定量分析,包括验证性、实用性分析和有效性分析。根据专家媒体和专家资料的验证表,结果表明,本研究中由4D模型修改为3D模型的数学学习媒体开发是有效的,得分为87.5%。学生回答问题的实际结果为实际类,平均得分为73.7%。该数学学习媒体的有效性得分为75%,有效类别。因此,本研究开发的学习媒体是有效的、实用的、有效的,可以在数学学习中实施,提高学生的学习效果。
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PENGEMBANGAN MULTI MEDIA INTERAKTIF DENGAN MODAL SAVI (SOMATIS, AUDITORY, VISUAL DAN INTELEKTUAL) PADA PESERTA DIDIK SMP
The aim of this study was to develop multimedia interactive with savi model(Somatis, Auditory, Visual Dan Intelektuall ). Learning material here was geometry of flat side for students of junior high school. This study was research and development in ( R & N ) and teh development design using was 4D ( Devine, Design, Development, and Dessemination ). The research of this study was conducted on March until May in junior high school Muhammadiyah Kupangv with the test subject. The data were collected using validation sheets, questionary and study test. Data were analyzed quantitively, that consisted of validation practical, and effectiveness analysis. The result showed that development of mathematics learning media with 4D model that has modivied to 3D model in  this research was valid based on validation sheets from expert media and expert material and the score was 87,5%. The practikal result from students responsive questionary got practical category and the average score was 73,7%. The effectiveness of this mathematical learning media got score of 75% and effective category. Therefore, it can be consluded that the developing learning media in this study was valid, practical, and effective,  so it can be implemented in mathematics learning to improve students learning out comes.
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