LGOAP:实时电子游戏的自适应分层规划

G. Maggiore, Carlos Santos, D. Dini, Frank Peters, Ha Bouwknegt, P. Spronck
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引用次数: 3

摘要

游戏AI研究的主要目标之一是构建具有挑战性且可信的人工对手,这些对手似乎具有战略思维能力。在本文中,我们描述了一种能够成功赋予实时游戏中的npc战略规划能力的新机制。我们的方法创造了考虑长期和短期后果的适应性行为。我们的方法是独一无二的:(i)它足够快,可以实时用于数百个代理;(ii)具有灵活性,不需要事先了解竞争环境;(iii)它允许对代理进行定制,以产生源自虚拟人格的差异化行为。
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LGOAP: Adaptive layered planning for real-time videogames
One of the main aims of game AI research is the building of challenging and believable artificial opponents that act as if capable of strategic thinking. In this paper we describe a novel mechanism that successfully endows NPCs in real-time games with strategic planning capabilities. Our approach creates adaptive behaviours that take into account long-term and short term consequences. Our approach is unique in that: (i) it is sufficiently fast to be used for hundreds of agents in real time; (ii) it is flexible in that it requires no previous knowledge of the playing field; and (iii) it allows customization of the agents in order to generate differentiated behaviours that derive from virtual personalities.
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