研究设计师使用桌面系统进行三维设计,重点关注对空间认知的影响

M. Maher, M. J. Kim
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引用次数: 23

摘要

桌面系统为开发新的交互系统提供了一个平台,包括有形用户界面(tui)。本文研究了具有有形用户界面的桌面系统对协同设计中设计师空间认知和设计沟通的影响。在设计一个可以突出使用图形用户界面对空间认知的影响的实验时,我们比较了在桌面系统上使用有形用户界面(TUI)的设计师和在典型的桌面计算机上使用图形用户界面(GUI)的设计师。设计人员被赋予了一项配置设计任务,在该任务中,他们操纵3D对象以满足设计规范。我们的初步发现是,使用带有ui的桌面系统的设计师对3D对象之间的空间关系进行推理,并发现意想不到的空间关系,而使用传统键盘和鼠标界面的设计师对单个3D对象进行推理。
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Studying designers using a tabletop system for 3D design with a focus on the impact on spatial cognition
Tabletop systems provide a platform for developing novel interaction systems, including tangible user interfaces (TUIs). This paper presents a study of the effects of a tabletop system with tangible user interfaces on designers' spatial cognition and design communication in collaborative design. In devising an experiment that can highlight the impact on spatial cognition while using TUIs, we compared designers using a tangible user interface (TUI) on a tabletop system to designers using a graphical user interface (GUI) on a typical desktop computer with mouse and keyboard. The designers were given a configuration design task in which they manipulated 3D objects to meet design specifications. Our preliminary findings are that designers using the tabletop system with TUIs reasoned about spatial relationships among 3D objects and discovered unexpected spatial relationships, while the designers using the traditional keyboard and mouse interfaces reasoned about individual 3D objects.
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