Erwin Wu, Florian Perteneder, H. Koike, Takayuki Nozawa
{"title":"如何VizSki:在VR滑雪训练模拟器中可视化捕获的滑雪者运动","authors":"Erwin Wu, Florian Perteneder, H. Koike, Takayuki Nozawa","doi":"10.1145/3359997.3365698","DOIUrl":null,"url":null,"abstract":"Alpine ski training is restricted by environmental requirements and the incremental and cyclical ways of how movement and form are taught. Therefore, we propose a virtual reality ski training system based on an indoor ski simulator. The system uses two trackers to capture the motion of skis so that users can control them on the virtual ski slope. For training we captured the motion of professional athletes and replay them to the users to help them to improve their skills. In two studies, we explore the utility of visual cues to help users to effectively learn the motion patterns from the pro-skier. In addition, we look at the impact of feedback on this learning process. The work provides the basis for developing and understanding the possibilities and limitations of VR ski simulators, which have the potential to support skiers in their learning process.","PeriodicalId":448139,"journal":{"name":"Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"19","resultStr":"{\"title\":\"How to VizSki: Visualizing Captured Skier Motion in a VR Ski Training Simulator\",\"authors\":\"Erwin Wu, Florian Perteneder, H. Koike, Takayuki Nozawa\",\"doi\":\"10.1145/3359997.3365698\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Alpine ski training is restricted by environmental requirements and the incremental and cyclical ways of how movement and form are taught. Therefore, we propose a virtual reality ski training system based on an indoor ski simulator. The system uses two trackers to capture the motion of skis so that users can control them on the virtual ski slope. For training we captured the motion of professional athletes and replay them to the users to help them to improve their skills. In two studies, we explore the utility of visual cues to help users to effectively learn the motion patterns from the pro-skier. In addition, we look at the impact of feedback on this learning process. The work provides the basis for developing and understanding the possibilities and limitations of VR ski simulators, which have the potential to support skiers in their learning process.\",\"PeriodicalId\":448139,\"journal\":{\"name\":\"Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-11-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"19\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3359997.3365698\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3359997.3365698","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
How to VizSki: Visualizing Captured Skier Motion in a VR Ski Training Simulator
Alpine ski training is restricted by environmental requirements and the incremental and cyclical ways of how movement and form are taught. Therefore, we propose a virtual reality ski training system based on an indoor ski simulator. The system uses two trackers to capture the motion of skis so that users can control them on the virtual ski slope. For training we captured the motion of professional athletes and replay them to the users to help them to improve their skills. In two studies, we explore the utility of visual cues to help users to effectively learn the motion patterns from the pro-skier. In addition, we look at the impact of feedback on this learning process. The work provides the basis for developing and understanding the possibilities and limitations of VR ski simulators, which have the potential to support skiers in their learning process.