{"title":"网络空间中的碰撞——虚拟环境中车身结构行为的评估","authors":"M. Schulz, T. Ertl, Thomas Reuding","doi":"10.1109/VRAIS.1998.658485","DOIUrl":null,"url":null,"abstract":"The use of virtual prototypes generated from engineering simulations can be crucial to the efficient development of innovative products. Performance predictions and functional evaluations of a design are possible long before results of real prototype tests are available. With the rise in model complexity, data quantity, computing performance and accuracy, we increasingly fined ourselves lacking the tools, methods and metaphors to deal with the information that is being generated. We present new results of on-going research at the University of Erlangen and BMW in the development of a virtual environment for car-body engineering applications as illustrated by examples from acoustics, vibration and impact dynamics.","PeriodicalId":105542,"journal":{"name":"Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-03-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"18","resultStr":"{\"title\":\"Crashing in cyberspace-evaluating structural behaviour of car bodies in a virtual environment\",\"authors\":\"M. Schulz, T. Ertl, Thomas Reuding\",\"doi\":\"10.1109/VRAIS.1998.658485\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The use of virtual prototypes generated from engineering simulations can be crucial to the efficient development of innovative products. Performance predictions and functional evaluations of a design are possible long before results of real prototype tests are available. With the rise in model complexity, data quantity, computing performance and accuracy, we increasingly fined ourselves lacking the tools, methods and metaphors to deal with the information that is being generated. We present new results of on-going research at the University of Erlangen and BMW in the development of a virtual environment for car-body engineering applications as illustrated by examples from acoustics, vibration and impact dynamics.\",\"PeriodicalId\":105542,\"journal\":{\"name\":\"Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180)\",\"volume\":\"27 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-03-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"18\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VRAIS.1998.658485\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VRAIS.1998.658485","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Crashing in cyberspace-evaluating structural behaviour of car bodies in a virtual environment
The use of virtual prototypes generated from engineering simulations can be crucial to the efficient development of innovative products. Performance predictions and functional evaluations of a design are possible long before results of real prototype tests are available. With the rise in model complexity, data quantity, computing performance and accuracy, we increasingly fined ourselves lacking the tools, methods and metaphors to deal with the information that is being generated. We present new results of on-going research at the University of Erlangen and BMW in the development of a virtual environment for car-body engineering applications as illustrated by examples from acoustics, vibration and impact dynamics.