关于健康游戏的可用性

Grassyara Pinho Tolentino, C. Battaglini, Alam Carlos Ventura Pereira, Ricardo Jacó de Oliveria, Marilene Gesiane Mendes de Paula
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引用次数: 29

摘要

本研究旨在衡量一款严肃健康游戏的界面可用性,并将其与娱乐游戏进行比较。样本由具有丰富在线游戏经验的玩家组成。用于测量用户主观满意度的工具是系统可用性量表(SUS)。结果表明,与严肃游戏相比,娱乐游戏的可用性得分明显更高。游戏体验与用户满意度之间存在正相关关系。然而,这两款游戏都呈现出令人满意的可用性,高于平均范围,这表明可用性在分析的游戏中并不是一个负面因素。
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Usability of Serious Games for Health
This study aimes to measure the interface usability in a Serious Game for Health and compare it to a game for entertainment. The sample is composed of players with extensive experience in online games. The tool used to measure the subjective satisfaction of the users is the System Usability Scale (SUS). The results indicate significantly higher usability scores in the game for entertainment when compared to the Serious Games. There is a positive correlation between in-game experience and user satisfaction. However, both games presented satisfactory usability, above the average range, indicating that usability would not be a negative aspect in the games analyzed.
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