S. Handayani, Fera Ayu Martiyani, Alfonsa Maria Sofia Hapsari, Yudhistiro Pandu Widhoyoko
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Data analysis was using a Likert scale to determine the percentage score of the media feasibility and passes black box testing. The results of this study were 1) to produce an Android -based English learning media on descriptive text material. From the results of the black box testing carried out, the learning media could be operated properly on Android smartphones according to their needs and functions, 2) the feasibility of Android . based English learning media on descriptive text material according to the assessment of media experts was to get a feasibility percentage of 76% with a feasible category, assessment from material experts was to get a feasibility percentage of 82% with a very decent category, and the feasibility assessment by ant English teacher at MTs N 2 Surakarta was to get a feasibility percentage of 80% with a decent category.","PeriodicalId":403950,"journal":{"name":"Formosa Journal of Computer and Information Science","volume":"107 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Design and Build Android-Based English Learning Media on Descriptive Text Material\",\"authors\":\"S. 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引用次数: 0
摘要
本研究旨在1)了解如何设计基于Android的描述性文本材料的英语学习媒体,2)确定基于Android的描述性文本材料的英语学习媒体在MTS n2 Surakarta的可行性。本研究采用研发(r&d)研究方法,采用Dick和Carey提出的研究过程模型和由分析、设计、开发、实施和评估组成的ADDIE模型。数据收集技术是通过访谈、问卷调查和文档。可行性验证由媒体专家、材料专家和MTs N 2 Surakarta的英语教师进行。数据分析采用李克特量表确定媒体可行性的百分比得分,并通过黑盒测试。本研究的结果是:1)制作一个基于Android的描述性文本材料的英语学习媒体。从黑盒测试的结果来看,学习媒体可以根据其需求和功能在Android智能手机上正常运行。2)Android的可行性。根据媒体专家的评估,基于描述性文本材料的英语学习媒体的可行性百分比为76%,类别为可行,材料专家的评估为82%,类别为非常不错,mt N 2 Surakarta的ant英语教师的可行性评估为可行性百分比为80%,类别为不错。
Design and Build Android-Based English Learning Media on Descriptive Text Material
This study aimed 1) to find out how to design Android -based English learning media on descriptive text material, 2) to determine the feasibility of Android -based English learning media on descriptive text material at MTS N 2 Surakarta. This study used research and development (R & D) research methods with the research procedure model proposed by Dick and Carey and the ADDIE model consisting of Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques were through interviews, questionnaires, and documentation. Feasibility validation was carried out by media experts, material experts, and English teachers from MTs N 2 Surakarta. Data analysis was using a Likert scale to determine the percentage score of the media feasibility and passes black box testing. The results of this study were 1) to produce an Android -based English learning media on descriptive text material. From the results of the black box testing carried out, the learning media could be operated properly on Android smartphones according to their needs and functions, 2) the feasibility of Android . based English learning media on descriptive text material according to the assessment of media experts was to get a feasibility percentage of 76% with a feasible category, assessment from material experts was to get a feasibility percentage of 82% with a very decent category, and the feasibility assessment by ant English teacher at MTs N 2 Surakarta was to get a feasibility percentage of 80% with a decent category.