从现场数据采集到虚拟博物馆部署的完整流程:以虚拟博物馆为例

A. Antal, E. Bota, C. Ciongradi, E. d’Annibale, E. Demetrescu, C. Dima, B. Fanini, D. Ferdani
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引用次数: 9

摘要

本文介绍了第一个用古罗马城市Colonia Dacica Sarmizegetusa收集的数据制作的装置:它可以被认为是一个完整工作流程的具体例子,从摄影测量3D获取到游戏体验,能够为虚拟博物馆领域的专家社区做出贡献。像整个古城这样的巨大考古背景的可视化已经成为开发工具和方法的试验台,以便创建和维护准确且完全实时的3D模型。在2016年9月30日开幕的临时展览中,设置了一个基于“自然互动”解决方案的多媒体装置:借助Kinect和Leap-Motion传感器,参观者可以与虚拟环境和物体互动,使用手势体验更吸引人的直观体验。
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A Complete Workflow From the Data Collection on the Field to the Deployment of a Virtual Museum: the Case of Virtual Sarmizegetusa
This paper presents the first installation produced with the data collected on the ancient roman city of Colonia Dacica Sarmizegetusa: it can be considered a concrete example of a full workflow, from photogrammetric 3D acquisition to gaming experience, able to contribute to the community of experts in the domain of virtual museum. The visualization of enormous archaeological contexts like a whole ancient city has been a test bed to develop tools and methodologies in order to create and maintain accurate and fully real-time enabled 3D models. In the temporary exhibition, open until 30 September 2016, a multimedia installation based on "natural interaction" solutions was set up: thanks to Kinect and Leap-Motion sensors visitors can interact with virtual environments and objects, using gestures to experience a more engaging and intuitive experience.
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