在不同虚拟现实系统中构建产品用例场景的方法

Atif Mahboob, S. Husung, C. Weber, Andreas Liebal, Heidi Krömker
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引用次数: 3

摘要

在产品开发过程中,考虑产品的后期生命阶段情况是非常重要的。这包括产品与环境的相互作用,以及产品在不同生命阶段中的人类行为者。因此,产品的早期评估及其后期生命阶段的相互作用是很有价值的。虚拟现实(VR)技术在这一点上被视为非常重要,因为它可以帮助设计师在VR中实现产品的后期生命阶段情况。然而,vr场景的准备仍然是一项艰巨的任务,因为它需要大量的时间和精力。此外,目前用于准备这种场景的方法提供了非常有限的可重用性。本文将重点介绍一种现有的方法,即使用基于模型的系统工程(MBSE)来描述洞穴型虚拟现实系统的虚拟现实场景。本文将进一步扩展该方法,并对现有建模方法进行改进,以实现更快的VR仿真和VR场景的可重用性。此外,还将对传统方法和新方法进行详细比较。新方法支持更快的模拟,将通过在建模方法部分中比较两种方法的执行速度来验证。还将讨论准备好的vr场景的可重用性观点。与CAVE类型的虚拟现实系统相比,头戴式显示器(HMD)降低了使用虚拟现实技术的成本。本文还将提供在HMD中实现模拟的想法,同时使用与CAVE类型vr系统相同的mbse方法。详细介绍了HMD仿真的信息流和实现思路。
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An Approach for Building Product Use-Case Scenarios in Different Virtual Reality Systems
During the product development process, it is of great importance to consider the later life phase situations of a product. This includes the interaction of the product with its environment and the human actor(s) in its different life phases. Therefore, an early evaluation of a product and its later life phase interactions are of great value. Virtual Reality (VR) technology is seen as very important at this point, as it can help the designer to realize the later life phase situations of a product inside VR. However, the preparation of VR-scenes remains a difficult task, as it requires a great amount of time and effort. Furthermore, the current methods for the preparation of such scenes offer very limited reusability. This paper will focus on an existing method that uses Model Based Systems Engineering (MBSE) to describe the VR-scene for a CAVE-type VR-system. This method will be further extended and an improvement to the existing modeling approach will be presented to achieve a faster simulation in VR and reusability of VR-scenes. Furthermore, a detailed comparison of the conventional and the new approach will be presented. The new approach enables a faster simulation that will be validated by comparing the execution speed of both approaches under the modeling approach section. The reusability perspective of the prepared VR-scene will also be discussed. A Head Mounted Display (HMD), in comparison with CAVE type VR-systems, offers a cost reduction in the use of VR technology. This paper will also provide the idea for achieving a simulation in HMD while using the same MBSE-approach used for CAVE type VR-systems. The flow of information for simulation in HMD and the idea of implementation will be presented in detail.
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