空间增强现实应用中真实色彩再现的交互式可视化技术

Christoffer Menk, R. Koch
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引用次数: 8

摘要

空间增强现实在汽车的设计过程中特别有趣,因为使用了大量的虚拟内容和相应的真实物体。在这个过程中一个重要的问题是,设计师可以信任真实物体上的视觉颜色,因为设计决策是基于投影做出的。在本文中,我们提出了一种交互式可视化技术,该技术能够精确地计算投影图像的RGB值,从而使真实物体上的结果颜色与真实期望的颜色相同。我们的方法通过使用基于物理的计算来计算环境光、材料、姿态和投影仪的颜色模型对投影RGB值的结果颜色的影响。这个信息允许我们计算在交互速率下不同投影机位置的RGB值的调整。由于可投射颜色的数量不仅取决于材料和环境光,还取决于投影机的姿势,我们的方法可以通过将投影机移动到真实物体周围的任意位置来交互式地调整可投射颜色的范围。该方法在一系列实验中得到了验证。
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Interactive visualization technique for truthful color reproduction in spatial augmented reality applications
Spatial augmented reality is especially interesting for the design process of a car, because a lot of virtual content and corresponding real objects are used. One important issue in such a process is that the designer can trust the visualized colors on the real object, because design decisions are made on basis of the projection. In this article, we present an interactive visualization technique which is able to exactly compute the RGB values for the projected image, so that the resulting colors on the real object are equally perceived as the real desired colors. Our approach computes the influences of the ambient light, the material, the pose and the color model of the projector to the resulting colors of the projected RGB values by using a physically-based computation. This information allows us to compute the adjustment for the RGB values for varying projector positions at interactive rates. Since the amount of projectable colors does not only depend on the material and the ambient light, but also on the pose of the projector, our method can be used to interactively adjust the range of projectable colors by moving the projector to arbitrary positions around the real object. The proposed method is evaluated in a number of experiments.
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