HappyFit:时间意识可视化的日常体育活动和虚拟现实游戏

Soojeong Yoo, Lichen Xue, J. Kay
{"title":"HappyFit:时间意识可视化的日常体育活动和虚拟现实游戏","authors":"Soojeong Yoo, Lichen Xue, J. Kay","doi":"10.1145/3099023.3099102","DOIUrl":null,"url":null,"abstract":"Virtual reality exergames have been demonstrated to provide high levels of exertion compared to traditional exercise, while players perceive less exertion. However, it is hard for people to be confident of whether they get the recommended levels of exercise. In this work, we present the \"HappyFit\" aesthetic interface that has been designed to be a pleasing ambient display that enables people to see their long-term user model of physical activity. The user model interface has been particularly designed to distinguish the source of the exercise and the user model is inferred from combinations of sensor data from worn devices that track steps and heart-rate. We show how \"HappyFit\" enables a person to gain an overview of the relative contributions of their exercise from both walking in daily life and playing virtual reality exergames. Our core contribution is the exploration of how to harness long term sensor data to build user models with aesthetic user interfaces that enable people to review and reflect on their physical activity.","PeriodicalId":219391,"journal":{"name":"Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"HappyFit: Time-aware Visualization for Daily Physical Activity and Virtual Reality Games\",\"authors\":\"Soojeong Yoo, Lichen Xue, J. Kay\",\"doi\":\"10.1145/3099023.3099102\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual reality exergames have been demonstrated to provide high levels of exertion compared to traditional exercise, while players perceive less exertion. However, it is hard for people to be confident of whether they get the recommended levels of exercise. In this work, we present the \\\"HappyFit\\\" aesthetic interface that has been designed to be a pleasing ambient display that enables people to see their long-term user model of physical activity. The user model interface has been particularly designed to distinguish the source of the exercise and the user model is inferred from combinations of sensor data from worn devices that track steps and heart-rate. We show how \\\"HappyFit\\\" enables a person to gain an overview of the relative contributions of their exercise from both walking in daily life and playing virtual reality exergames. Our core contribution is the exploration of how to harness long term sensor data to build user models with aesthetic user interfaces that enable people to review and reflect on their physical activity.\",\"PeriodicalId\":219391,\"journal\":{\"name\":\"Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization\",\"volume\":\"24 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-07-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3099023.3099102\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3099023.3099102","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

摘要

与传统运动相比,虚拟现实运动游戏已经被证明可以提供高水平的运动,而玩家却感觉不那么费力。然而,人们很难确定自己是否达到了建议的运动量。在这项工作中,我们展示了“HappyFit”美学界面,它被设计成一个令人愉悦的环境显示,使人们能够看到他们长期的身体活动用户模型。用户模型界面经过特别设计,以区分运动的来源,用户模型是从跟踪步数和心率的穿戴设备的传感器数据组合中推断出来的。我们展示了“HappyFit”如何让一个人从日常生活中散步和玩虚拟现实运动游戏中获得锻炼的相对贡献的概述。我们的核心贡献是探索如何利用长期传感器数据来构建具有美学用户界面的用户模型,使人们能够回顾和反思他们的身体活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
HappyFit: Time-aware Visualization for Daily Physical Activity and Virtual Reality Games
Virtual reality exergames have been demonstrated to provide high levels of exertion compared to traditional exercise, while players perceive less exertion. However, it is hard for people to be confident of whether they get the recommended levels of exercise. In this work, we present the "HappyFit" aesthetic interface that has been designed to be a pleasing ambient display that enables people to see their long-term user model of physical activity. The user model interface has been particularly designed to distinguish the source of the exercise and the user model is inferred from combinations of sensor data from worn devices that track steps and heart-rate. We show how "HappyFit" enables a person to gain an overview of the relative contributions of their exercise from both walking in daily life and playing virtual reality exergames. Our core contribution is the exploration of how to harness long term sensor data to build user models with aesthetic user interfaces that enable people to review and reflect on their physical activity.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
The Influence of Culture in the Effect of Age and Gender on Social Influence in Persuasive Technology Automated Data-Driven Hints for Computer Programming Students An Approach to Improve Physical Activity by Generating Individual Implementation Intentions Personalizing Social Influence Strategies in a Q&A Social Network Adaptive Support For Group Formation In Computer Supported Collaborative Learning
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1