CSMA/CD局域网中的包饥饿效应及其解决方案

B. Whetten, S. Steinberg, D. Ferrari
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引用次数: 31

摘要

本文探讨了由于CSMA/CD算法的不公平性而在以太网控制器中发生的数据包饥饿效应(PSE)。PSE导致一些数据包经历高达100倍的平均延迟,或者由于16次碰撞而完全饿死。PSE导致一些数据包在实际提供的负载低至40%时经历高延迟,并导致一些数据包在提供的负载低至60%时完全饿死。PSE使得CSMA/CD局域网不适合实时流量,除非提供的负载远低于100%。它是总线可用带宽的限制因素。作为CSMA/CD的替代方案,我们提出了公平双分布式队列(FDDQ)算法。在高负载下,FDDQ对每个数据包使用一个保留小点,并使用基于树的冲突解析算法(CRA)来维护两个等待发送方的分布式队列。这提供了对网络的两个优先级FCFS访问。FDDQ提供的利用率和平均延迟与CSMA/CD非常相似,但即使在极高的提供负载下也是公平的。该协议对于恒定数量的发送者来说是稳定的,足够简单实用,应该可以在固件中实现,并且完全消除了PSE。
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The packet starvation effect in CSMA/CD LANs and a solution
In this paper we explore the packet starvation effect (PSE) that occurs in Ethernet controllers due to the unfairness of the CSMA/CD algorithm. The PSE causes some packets to experience latencies up to 100 times the average or to completely starve out due to 16 collisions. The PSE causes some packets to experience high delays at realistic offered loads as low as 40% and causes complete starvation of some packets at offered loads as low as 60%. The PSE makes CSMA/CD LANs unsuitable for real-time traffic except at offered loads much less than 100%. It is the limiting factor in the usable bandwidth of the bus. As an alternative to CSMA/CD, we present the fair dual distributed queue (FDDQ) algorithm. Under high load, FDDQ uses a single reservation mini-dot per packet and a tree-based collision resolution algorithm (CRA) to maintain two distributed queues of waiting senders. This provides two priority FCFS access to the network. FDDQ provides utilizations and average latencies very similar to those of CSMA/CD but is fair even at extremely high offered loads. The protocol is stable for a constant number of senders, is simple enough to be practical, should be implementable in firmware, and completely eliminates the PSE.<>
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