工程专业扩展现实教育资源的设计过程:拉丁美洲大学三个案例的比较

Vianney Lara-Prieto, M. Ruiz-Cantisani, Claudio Mourgues, L. Pinzón‐Salcedo, Juanita Bernal-Alvarado, L. A. Ramírez-Robles
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引用次数: 0

摘要

尽管世界各地都采取了封锁措施,但新冠肺炎疫情要求教育工作者探索新的方法,为学生提供实践活动。扩展现实(XR)技术的使用,包括增强现实(AR)、虚拟现实(VR)和混合现实(MR),提供了特殊的工具,在沉浸式环境中改变工程教育的学习体验。本研究比较了拉丁美洲三所不同大学为工程教育应用设计XR资源的过程。这项工作的动机是分享设计经验,以及为正在考虑在其课程中采用XR技术的教育工作者提供的经验教训和建议。尽管一组教授在项目中一起工作,但根据不同的背景和需求,每个大学的沉浸式体验和XR资源的设计都是不同的。设计过程包括资源概念定义、技术开发和具有学术用途的最终产品。通过对三种设计过程进行比较,确定了经验教训、最佳实践以及对工程教育中未来XR资源的建议。XR技术在工程教育中具有巨大的潜力,它利用教育创新的原则缩小了课堂与现实生活实践之间的差距。
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Design Process of Extended Reality Educational Resources in Engineering: A Comparison of Three Cases in Latin American Universities
The Covid-19 pandemic demanded educators to explore new methods to provide their students with practical activities, despite the lockdown measures around the world. The use of Extended Reality (XR) technology, which includes Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR), offers special tools to transform the learning experience in engineering education with immersive environments. This study presents a comparison of the process followed to design XR resources for engineering education applications at three different universities in Latin America. The motivation of this work is to share the design experience, as well as the lessons learned and recommendations for educators that are looking into adopting XR technology in their courses. Even though the group of professors worked together along the project, the design of the immersive experience and the XR resource was different for each university according to its specific context and needs. The design process comprises the resource conceptual definition, the technological development, and the final product with academic use. The three design processes were compared to identify lessons learned, best practices, and recommendations for future XR resources in engineering education. XR technologies have a great potential in engineering education closing the gap between the classroom and the real-life practice using the principles of educational innovation.
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