{"title":"用遗传算法改进战术计划","authors":"A. Schultz, J. Grefenstette","doi":"10.1109/TAI.1990.130358","DOIUrl":null,"url":null,"abstract":"The problem of learning decision rules for sequential tasks is addressed, focusing on the problem of learning tactical plans from a simple flight simulator where a plane must avoid a missile. The learning method relies on the notion of competition and uses genetic algorithms to search the space of decision policies. In the research presented here, the use of available heuristic domain knowledge to initialize the population to produce better plans is investigated.<<ETX>>","PeriodicalId":366276,"journal":{"name":"[1990] Proceedings of the 2nd International IEEE Conference on Tools for Artificial Intelligence","volume":"107 3-4","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1990-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"64","resultStr":"{\"title\":\"Improving tactical plans with genetic algorithms\",\"authors\":\"A. Schultz, J. Grefenstette\",\"doi\":\"10.1109/TAI.1990.130358\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The problem of learning decision rules for sequential tasks is addressed, focusing on the problem of learning tactical plans from a simple flight simulator where a plane must avoid a missile. The learning method relies on the notion of competition and uses genetic algorithms to search the space of decision policies. In the research presented here, the use of available heuristic domain knowledge to initialize the population to produce better plans is investigated.<<ETX>>\",\"PeriodicalId\":366276,\"journal\":{\"name\":\"[1990] Proceedings of the 2nd International IEEE Conference on Tools for Artificial Intelligence\",\"volume\":\"107 3-4\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1990-11-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"64\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"[1990] Proceedings of the 2nd International IEEE Conference on Tools for Artificial Intelligence\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/TAI.1990.130358\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"[1990] Proceedings of the 2nd International IEEE Conference on Tools for Artificial Intelligence","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TAI.1990.130358","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The problem of learning decision rules for sequential tasks is addressed, focusing on the problem of learning tactical plans from a simple flight simulator where a plane must avoid a missile. The learning method relies on the notion of competition and uses genetic algorithms to search the space of decision policies. In the research presented here, the use of available heuristic domain knowledge to initialize the population to produce better plans is investigated.<>