通过相关角色的动作,在BCI动作观察游戏中具有较高的参与度

Hyunmi Lim, J. Ku
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引用次数: 2

摘要

在本研究中,我们比较了两种具有相关或不相关角色动作的脑机接口动作观察(AO)游戏的用户粘性。因此,相关游戏比不相关游戏更能激发用户粘性。本研究结果支持脑机接口康复项目的参与可能受到游戏内容和动作视频相关性的影响,并可能是一种协同恢复途径。
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High engagement in BCI action observation game by relevant character’s movement
In this study, we compared engagement by two BCI action observation (AO) games that has relevant or irrelevant character’s movement in AO game. As a result, relevant game activated engagement more than irrelevant game. This result supports that the engagement in BCI rehabilitation program could be affected by the relevant of game content and action video, and it could be a synergistic approach for recovery.
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