动画悬浮粒子爆炸

Bryan E. Feldman, J. F. O'Brien, Okan Arikan
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引用次数: 181

摘要

本文描述了一种悬浮粒子爆炸动画化的方法。该方法没有模拟在数值上麻烦的、基本上看不见的爆炸波,而是使用相对稳定的不可压缩流体模型来解释空气和热气体的运动。流体的发散场被直接调整,以考虑爆轰和气体燃烧产物的产生和膨胀。当颗粒燃料和烟灰被流体平流时,浸入流体中的颗粒跟踪它们的运动。燃烧是用一个简单而有效的过程,由颗粒和流体系统控制。该方法具有足够的灵活性,也可以近似燃烧液体的喷雾。本文包括几个演示示例,展示空气爆炸,靠近障碍物的爆炸,密闭爆炸和燃烧喷雾。由于该方法基于允许大量时间积分步骤的组件,因此对于所示的示例,每帧只需要几秒钟的计算时间。
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Animating suspended particle explosions
This paper describes a method for animating suspended particle explosions. Rather than modeling the numerically troublesome, and largely invisible blast wave, the method uses a relatively stable incompressible fluid model to account for the motion of air and hot gases. The fluid's divergence field is adjusted directly to account for detonations and the generation and expansion of gaseous combustion products. Particles immersed in the fluid track the motion of particulate fuel and soot as they are advected by the fluid. Combustion is modeled using a simple but effective process governed by the particle and fluid systems. The method has enough flexibility to also approximate sprays of burning liquids. This paper includes several demonstrative examples showing air bursts, explosions near obstacles, confined explosions, and burning sprays. Because the method is based on components that allow large time integration steps, it only requires a few seconds of computation per frame for the examples shown.
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Session details: Modeling and simplification Session details: Points Session details: Shadows Session details: Character animation Session details: Design and depiction
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