基于电脑游戏技术的景观设计工具

M. Herrlich
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引用次数: 21

摘要

现代电脑游戏引擎已经达到了视觉质量的水平,使它们可以用于其他任务和应用程序,而不仅仅是娱乐。在本文中,我们将展示基于著名的CryENGINE和游戏《孤岛惊魂》的景观建筑交互工具的原型。我们将介绍为实际GIS数据自动导出有效的Farcry级别所需的步骤,并展示一些初步结果。
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A Tool for Landscape Architecture Based on Computer Game Technology
Modern computer game engines have reached a level of visual quality that makes them usable for other tasks and applications than mere entertainment. In this paper we will present our prototype of an interactive tool for landscape architecture based on the well-known CryENGINE and the game Farcry. We will present the steps necessary to automatically derive a valid Farcry level for real GIS data and show some preliminary results.
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