将中介化的旅游场所作为想象的游戏景观:旅游设计师的关键作用

Kyungjae Jang, Sangkyun Kim
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引用次数: 0

摘要

本研究探讨了一个媒介化的空间如何成为一个“舞台”的地方,并从旅游项目设计的角度为基于表演的旅游体验提供了一个象征性的平台。它的重点是侦探柯南神秘之旅,这是一个衍生的旅游产品,侦探柯南,日本推理小说媒体特许经营。将“游戏景观”的概念作为理论视角,研究结果表明,通过作为消费者的游客与作为生产者的旅游设计师和/或运营商之间无休止的谈判过程,创造虚构驱动的场所形成了“想象的游戏景观”。在这方面,旅游设计师在创造中介空间的想象游戏景观方面发挥着至关重要的作用,邀请游客表演作为一种完全真实的体验的隐喻。
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Staging mediatized tourism places as imagined playscapes: The crucial role of a tour designer
This study examines how a mediatized space becomes a “staged” place to play with, and provides a symbolic platform for performance-based, tourism experiences from a tour program design perspective. It focuses on the Detective Conan Mystery Tour, a derivative tourism product of Detective Conan, a Japanese mystery fiction media franchise. Applying the concept of “playscapes” as the theoretical lens, the findings indicate that creating fiction-driven places forms “imagined playscapes” through the endless negotiation process that occurs between tourists as consumers and tour designers and/or operators as producers. In this regard, tour designers play a crucial role in creating the imagined playscapes of the mediatized spaces, inviting tourist performance as a metaphor for an utterly authentic experience.
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