基于仿真的教育中的控制-显示功能

S. Harper, Aparajithan Sivanathan, T. Lim, S. McGibbon, J. Ritchie
{"title":"基于仿真的教育中的控制-显示功能","authors":"S. Harper, Aparajithan Sivanathan, T. Lim, S. McGibbon, J. Ritchie","doi":"10.1115/detc2018-85352","DOIUrl":null,"url":null,"abstract":"Mixed reality opens new ways of connecting users to virtual content. With simulation-based education and training (SBET), mixed reality offers an enriched environment to experience digital learning. In turn, learners can develop their mental models to process and connect 2D/3D information in real-world settings. This paper reports on the use of the Microsoft HoloLens to create a mixed reality SBET environment. The challenges of this investigation are harmonising augmented real-world content, including the use of real-time, low-latency tracking of tangible objects and the interaction of these with the augmented content. The research emphasis is on technology-mediated affordances. For example, what affordance does the HoloLens provide the leaner in terms of interactive manipulation or navigation in the virtual environment? We examine this through control-display (CD) gain in conjunction with cyber-physical systems (CPS) approaches. This work builds on previously attained knowledge from the creation of an AR application for vocational education and training (VET) of stonemasonry.","PeriodicalId":338721,"journal":{"name":"Volume 1B: 38th Computers and Information in Engineering Conference","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-08-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Control-Display Affordances in Simulation Based Education\",\"authors\":\"S. Harper, Aparajithan Sivanathan, T. Lim, S. McGibbon, J. Ritchie\",\"doi\":\"10.1115/detc2018-85352\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Mixed reality opens new ways of connecting users to virtual content. With simulation-based education and training (SBET), mixed reality offers an enriched environment to experience digital learning. In turn, learners can develop their mental models to process and connect 2D/3D information in real-world settings. This paper reports on the use of the Microsoft HoloLens to create a mixed reality SBET environment. The challenges of this investigation are harmonising augmented real-world content, including the use of real-time, low-latency tracking of tangible objects and the interaction of these with the augmented content. The research emphasis is on technology-mediated affordances. For example, what affordance does the HoloLens provide the leaner in terms of interactive manipulation or navigation in the virtual environment? We examine this through control-display (CD) gain in conjunction with cyber-physical systems (CPS) approaches. This work builds on previously attained knowledge from the creation of an AR application for vocational education and training (VET) of stonemasonry.\",\"PeriodicalId\":338721,\"journal\":{\"name\":\"Volume 1B: 38th Computers and Information in Engineering Conference\",\"volume\":\"8 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-08-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Volume 1B: 38th Computers and Information in Engineering Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1115/detc2018-85352\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Volume 1B: 38th Computers and Information in Engineering Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1115/detc2018-85352","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

混合现实打开了连接用户和虚拟内容的新途径。通过基于模拟的教育和培训(SBET),混合现实为体验数字学习提供了丰富的环境。反过来,学习者可以发展他们的心智模型来处理和连接现实世界中的2D/3D信息。本文报道了利用微软HoloLens创建一个混合现实SBET环境。本研究的挑战是协调增强的现实世界内容,包括使用实时、低延迟的有形对象跟踪以及这些对象与增强内容的交互。研究重点是技术介导的能力支持。例如,HoloLens在虚拟环境中的交互操作或导航方面为学习者提供了什么功能?我们通过结合网络物理系统(CPS)方法的控制-显示(CD)增益来检查这一点。这项工作建立在以前从创建石匠职业教育和培训(VET)的AR应用程序中获得的知识基础上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Control-Display Affordances in Simulation Based Education
Mixed reality opens new ways of connecting users to virtual content. With simulation-based education and training (SBET), mixed reality offers an enriched environment to experience digital learning. In turn, learners can develop their mental models to process and connect 2D/3D information in real-world settings. This paper reports on the use of the Microsoft HoloLens to create a mixed reality SBET environment. The challenges of this investigation are harmonising augmented real-world content, including the use of real-time, low-latency tracking of tangible objects and the interaction of these with the augmented content. The research emphasis is on technology-mediated affordances. For example, what affordance does the HoloLens provide the leaner in terms of interactive manipulation or navigation in the virtual environment? We examine this through control-display (CD) gain in conjunction with cyber-physical systems (CPS) approaches. This work builds on previously attained knowledge from the creation of an AR application for vocational education and training (VET) of stonemasonry.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Rod Stress Prediction in Spinal Alignment Surgery With Different Supplementary Rod Constructing Techniques: A Finite Element Study Predicting Manufactured Shapes of a Projection Micro-Stereolithography Process via Convolutional Encoder-Decoder Networks Predicting Purchase Orders Delivery Times Using Regression Models With Dimension Reduction Simulation of Product Performance Based on Real Product-Usage Information: First Results of Practical Application to Domestic Refrigerators HEKM: A High-End Equipment Knowledge Management System for Supporting Knowledge-Driven Decision-Making in New Product Development
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1