{"title":"在pc集群上实现实时自由视点视频系统","authors":"M. Ueda, Daisaku Arita, R. Taniguchi","doi":"10.1109/CAMP.2005.30","DOIUrl":null,"url":null,"abstract":"In this paper, we present a system generating free-viewpoint video in real-time using multiple cameras and a PC cluster. Our system firstly reconstructs a shape model of objects by the visual cone intersection method, secondly transforms the shape model represented in terms of a voxel form into a triangular patch form, thirdly colors vertexes of triangular patches, and finally displays the shape-color model from the virtual viewpoint directed by a user. In this paper, we describe implementation details of our system and show some experimental results.","PeriodicalId":393875,"journal":{"name":"Seventh International Workshop on Computer Architecture for Machine Perception (CAMP'05)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2005-07-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Implementing a real-time free-viewpoint video system on a PC-cluster\",\"authors\":\"M. Ueda, Daisaku Arita, R. Taniguchi\",\"doi\":\"10.1109/CAMP.2005.30\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we present a system generating free-viewpoint video in real-time using multiple cameras and a PC cluster. Our system firstly reconstructs a shape model of objects by the visual cone intersection method, secondly transforms the shape model represented in terms of a voxel form into a triangular patch form, thirdly colors vertexes of triangular patches, and finally displays the shape-color model from the virtual viewpoint directed by a user. In this paper, we describe implementation details of our system and show some experimental results.\",\"PeriodicalId\":393875,\"journal\":{\"name\":\"Seventh International Workshop on Computer Architecture for Machine Perception (CAMP'05)\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-07-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Seventh International Workshop on Computer Architecture for Machine Perception (CAMP'05)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CAMP.2005.30\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Seventh International Workshop on Computer Architecture for Machine Perception (CAMP'05)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CAMP.2005.30","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Implementing a real-time free-viewpoint video system on a PC-cluster
In this paper, we present a system generating free-viewpoint video in real-time using multiple cameras and a PC cluster. Our system firstly reconstructs a shape model of objects by the visual cone intersection method, secondly transforms the shape model represented in terms of a voxel form into a triangular patch form, thirdly colors vertexes of triangular patches, and finally displays the shape-color model from the virtual viewpoint directed by a user. In this paper, we describe implementation details of our system and show some experimental results.