基于RETAIN模型的教育游戏设计与评价研究

Hao-feng Zhang, Xi-yan Fan, Hai-feng Xing
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引用次数: 10

摘要

在数字时代,教育游戏作为一种通过玩来学习的方式,已经成为一种发展趋势。然而,由于缺乏可行的教育游戏设计与评价模型,教学内容与故事情境的整合存在诸多问题。本文在提供一个国内案例的同时讨论了RETAIN模型。基于该模型的教育类游戏设计可以将学习内容自然嵌入到游戏中,达到教育与游戏玩法的平衡。该模型不仅可以评估已经在课堂中使用的游戏的有效性,还可以选择任何可能用于教育目的的有价值的游戏,这可以扩大教育资源。
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Research on the design and evaluation of educational games based on the RETAIN model
In the digital age, as a way of learning through playing, educational games have become one of the development trends. However, lacking of feasible design and evaluation model for educational games, there are lots of problems existing in the integration of instructional content and story context. This paper discusses the RETAIN model while providing a domestic case. The design of educational games based on the model can embed learning content into the game naturally to achieve the balance between education and gameplay. The model can not only evaluate the effectiveness of the games that have already been used in classroom settings but also select any valuable games that may be used for educational purposes, which can expand the resources of education.
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