交互式低成本城市风模拟

E. Rando, Imanol Muñoz-Pandiella, G. Patow
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引用次数: 1

摘要

风是地球上普遍存在的现象,它的行为在许多领域都得到了很好的研究。然而,考虑到风与建筑之间高度复杂的相互作用,在城市景观中对其进行研究仍然是一个难以捉摸的目标。在本文中,我们提出了一个轻量级的二维城市风模拟,它足够高效,可以在交互帧率下运行,但也足够准确,可以提供一些预测能力。该算法基于晶格-玻尔兹曼方法(LBM),该方法由一个表示离散位置流体的规则晶格和一组模拟其流动的方程组成。为了加速计算,我们在图形处理器上使用CUDA来执行LBM的所有计算。
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Interactive Low-Cost Wind Simulation For Cities
Wind is an ubiquitous phenomenon on earth, and its behavior is well studied in many fields. However, its study inside a urban landscape remains an elusive target for large areas given the high complexity of the interactions between wind and buildings. In this paper we propose a lightweight 2D wind simulation in cities that is efficient enough to run at interactive frame-rates, but also accurate enough to provide some prediction capabilities. The proposed algorithm is based on the Lattice-Boltzmann Method (LBM), which consists of a regular lattice that represents the fluid in discrete locations, and a set of equations to simulate its flow. We perform all the computations of the LBM in CUDA on graphics processors for accelerating the calculations.
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