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引用次数: 0

摘要

只提供摘要形式。作者描述了类似的编码定理,用于更一般的、交互的、计算中所需的通信。在这种情况下,在协议中传输的比特是处理器事先不知道的,而是动态确定的。首先,他表明,如果信道是有噪声的(容量为C的二进制对称信道),并且在时间上与t1 /C成正比,并且错误概率在T中呈指数级小,则可以模拟由无噪声信道连接的两个处理器之间的任何长度为T的交互协议。然后,他表明该结果可以扩展到任意分布式网络协议。他表明,在时间T上运行的任何分布式协议,在具有无噪声通信信道的d度网络上,如果信道实际上是有噪声的,则可以在该网络上按t1 /C log d的时间比例进行模拟。协议失败的概率在T上呈指数小。
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Coding for distributed computation
Summary form only given. The author describes analogous coding theorems for the more general, interactive, communications required in computation. In this case the bits transmitted in the protocol are not known to the processors in advance but are determined dynamically. First he shows that any interactive protocol of length T between two processors connected by a noiseless channel can be simulated, if the channel is noisy (a binary symmetric channel of capacity C), in time proportional to T 1/C, and with error probability exponentially small in T. He then shows that this result can be extended to arbitrary distributed network protocols. He shows that any distributed protocol which runs in time T on a network of degree d having noiseless communication channels, can, if the channels are in fact noisy, be simulated on that network in time proportional to T 1/C log d. The probability of failure of the protocol is exponentially small in T.
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