喷枪模拟艺术品和计算机建模

Jonathan Konieczny, G. Meyer
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引用次数: 16

摘要

提出了一种具有完整三维喷枪界面的计算机喷枪系统。电子喷枪工具的位置和方向在空间中被跟踪,当扣动扳机时,油漆被喷到显示在计算机显示器上的二维和三维物体上。喷枪使用的实验导出的喷漆模型考虑了空气与油漆的比例、粘度和喷枪与工作的距离等因素。使用Kubelka-Munk理论来模拟应用于表面的颜色之间的油漆混合。计算机化的模板,包括半渗透的模板,可以由艺术家手动定位或投影到物体表面。介绍了使用该系统制作的传统喷枪艺术作品的二维和三维示例。该系统还可以作为一个造型工具来装饰三维物体。
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Airbrush simulation for artwork and computer modeling
A computerized airbrush system with a full three dimensional airbrush interface is presented. The position and orientation of an electronic airbrush tool is tracked in space, and, when the trigger is pulled, paint is sprayed onto two and three dimensional objects displayed on a computer monitor. The experimentally derived paint spray model used for the airbrush takes into account factors such as air to paint ratio, viscosity, and distance of the airbrush from the work. Paint mixing between colors applied to the surface is modeled using Kubelka-Munk theory. Computerized stencils, including semi-permeable stencils, can be manually positioned by the artist or projected onto the object's surface. Two and three dimensional examples of traditional airbrush artwork, produced using the system, are presented. The system can also be used as a modeling tool to decorate three dimensional objects.
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