{"title":"将游戏引擎移植到Direct3D 10: Relic Entertainment的《英雄连》","authors":"Daniel Barrero","doi":"10.1145/1281500.1281579","DOIUrl":null,"url":null,"abstract":"Porting Game Engines to Direct3D 10: Direct3D 10 is a major revision of the Direct3D API, and poses unique challenges to games supporting multiple platforms while still taking advantage of the new capabilities. This presentation covers practical experiences in updating game engine technology to support and exploit Direct3D 10, and the implications for hosting both Direct3D 9 and Direct3D 10 within the same executable.","PeriodicalId":184610,"journal":{"name":"ACM SIGGRAPH 2007 courses","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Porting game engines to Direct3D 10: Relic Entertainment's Company of Heroes\",\"authors\":\"Daniel Barrero\",\"doi\":\"10.1145/1281500.1281579\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Porting Game Engines to Direct3D 10: Direct3D 10 is a major revision of the Direct3D API, and poses unique challenges to games supporting multiple platforms while still taking advantage of the new capabilities. This presentation covers practical experiences in updating game engine technology to support and exploit Direct3D 10, and the implications for hosting both Direct3D 9 and Direct3D 10 within the same executable.\",\"PeriodicalId\":184610,\"journal\":{\"name\":\"ACM SIGGRAPH 2007 courses\",\"volume\":\"12 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-08-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2007 courses\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1281500.1281579\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2007 courses","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1281500.1281579","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Porting game engines to Direct3D 10: Relic Entertainment's Company of Heroes
Porting Game Engines to Direct3D 10: Direct3D 10 is a major revision of the Direct3D API, and poses unique challenges to games supporting multiple platforms while still taking advantage of the new capabilities. This presentation covers practical experiences in updating game engine technology to support and exploit Direct3D 10, and the implications for hosting both Direct3D 9 and Direct3D 10 within the same executable.