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引用次数: 4

摘要

人类通过眼睛感知和感知世界的大部分。凝视的点清楚地反映了我们的视觉注意力,表明了我们的兴趣。因此,凝视可以作为一个强大的工具在不同的研究领域(例如,市场营销,心理学)。多年来在眼动追踪方面取得的进展使基于凝视的交互界面的创建成为可能。然而,这些接口在受控环境之外以自发的普遍方式缺乏通用的可用性。本研究的主要目的是研究眼动追踪技术的标定方法。由于校准依赖于用户,位置,方向和目标,因此它可以防止多用户交互和对多个不同对象(例如,不同尺寸的多个屏幕)的凝视估计。为了解决这些问题,新的移动和远程界面被探索,新的设计空间被打开。
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Methods for calibration free and multi-user eye tracking
Human beings sense and perceive most of the world through their eyes. The point of gaze clearly reflects our visual attention indicating our interests. Hence gaze can be used as a powerful tool in different research areas (e.g., marketing, psychology). The progress made over the years in eye tracking enables the creation of gaze-based interactive interfaces. However, these interfaces lack of generic usability outside a controlled environment in a spontaneous pervasive way. The main objective of this research is to investigate eye-tracking technologies by means of calibration. Since calibration is user, location, orientation and target dependent, it prevents from Multi-User interaction and gaze estimation on multiple various objects (e.g., multiple screens of different sizes). Tackling these issues, new mobile as well as remote interfaces are explored and new design spaces are opened.
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