多通道光谱模拟工具的开发及不同照明场景下的实验验证

M. Alwalidi, A. Ganji Kheybari, S. Subramaniam, S. Hoffmann
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引用次数: 0

摘要

光的光谱组成与视觉光接受之外的各种非成像反应有关。因此,模拟工具必须结合光的光谱组成来解释这种反应。开发了一种仿真工具,该工具使用n步算法将(红、绿、蓝)RGB波段细分为多个通道。本研究旨在验证该工具适用于不同的照明场景。建立了一个物理模型,在其中测量了三种情况下380 nm至780 nm的积分辐照度:漫射日光,可变相关色温的电灯和两者的组合。模拟了3、9、27和81个通道。对于有电灯和日光与电灯组合的场景,与三通道模拟相比,九通道模拟将平均绝对百分比误差(MAPE)提高了13.9%至33.9%。对于连续日光,当从3通道增加到27通道时,只有0.4%的小幅改善。与9通道相比,27通道在所有情况下都略微提高了MAPE,但大大增加了模拟时间。将通道数量增加到81个可能会比本研究中提出的更复杂的场景做出贡献。
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Development of a multichannel spectral simulation tool and experimental validation with different lighting scenarios
The spectral composition of light has been linked to various non-image-forming responses besides visual photoreception. Accordingly, simulation tools must incorporate the spectral composition of light to account for such responses. A simulation tool was developed which uses N-step algorithm and subdivides the (red, green, and blue) RGB bands into multiple channels. This research intends to validate the tool for different lighting scenarios. A physical model was constructed in which the integral irradiance from 380 nm to 780 nm was measured for three scenarios: diffuse daylight, electric light with variable correlated colour temperature and a combination of both. All three scenarios were simulated with 3, 9, 27 and 81 channels. For scenarios with electric light and combination of daylight and electric light, the nine-channel simulation improved the mean absolute percentage error (MAPE) by 13.9% to 33.9% compared to the three-channel simulation. For continuous daylight, there was only a small improvement of 0.4% when increasing from 3 to 27 channels. In comparison to 9 channels, 27 channels slightly improved MAPE in all the scenarios but substantially increased the simulation time. Increasing the number of channels to 81 is likelier to bring a contribution to more complex scenarios than that presented in this study.
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