运动学习中的计算机实验

G. Bussey
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引用次数: 0

摘要

运动学习可以定义为系统实现对其与物理环境的关系的有利控制所必需的信息处理适应。为方便起见,这种学习分为两个主要过程:(1)完善将高度编码的命令序列转换为有效利用肌肉组织或其他效应器等所需的众多信号所需的子系统组织;(2)开发及时生成有效编码命令序列所需的控制能力。本文只考虑后一种过程,因为它可能在所谓的“人工智能”系统中实现,例如那些使用电子数据处理系统控制的系统,如参考文献1中详细描述的程序所示。由于时间和空间的限制,这个程序将在这里简要地总结,以解释用各种简单的系统的创造性方法产生或合成反应所获得的结果的意义。
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Computer experiments in motor learning
Motor learning can be defined as the information processing adaptations necessary for a system to achieve advantageous control over its relationship to its physical environment. For convenience, such learning is divided into two major processes: (1) perfection of the subsystem organization necessary to convert highly coded command sequences into the multitudinous signals necessary to the efficient utilization of musculature or other effectors, etc., and (2) the development of the control capabilities necessary for the timely generation of effective coded command sequences. This paper considers only the latter process as it might possibly be achieved in so-called "artificially intelligent" systems such as those using electronic data processing system control, as exemplified by a program described in detail in reference 1. Because of time and space limitations, this program will only be briefly summarized here to the extent necessary to explain the significance of the results obtained with various simple systematic creative means of response generation or synthesis.
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