{"title":"智能眼镜:AR应用的开放环境","authors":"Martin Kurze, Axel Roselius","doi":"10.1109/ISMAR.2010.5643622","DOIUrl":null,"url":null,"abstract":"We present an architecture [fig. 1] and runtime environment for mobile Augmented Reality applications. The architecture is based on a plugin-concept on the device, a set of basic functionalities available for all apps and a cloud-oriented processing approach. As a first running sample app, we show a face recognition service running on amobile phone, conventional wearable displays and upcoming see-through - goggles. We invite interested 3rd parties to try out the environment, face recognition app and platform.","PeriodicalId":250608,"journal":{"name":"2010 IEEE International Symposium on Mixed and Augmented Reality","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-11-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Smart Glasses: An open environment for AR apps\",\"authors\":\"Martin Kurze, Axel Roselius\",\"doi\":\"10.1109/ISMAR.2010.5643622\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present an architecture [fig. 1] and runtime environment for mobile Augmented Reality applications. The architecture is based on a plugin-concept on the device, a set of basic functionalities available for all apps and a cloud-oriented processing approach. As a first running sample app, we show a face recognition service running on amobile phone, conventional wearable displays and upcoming see-through - goggles. We invite interested 3rd parties to try out the environment, face recognition app and platform.\",\"PeriodicalId\":250608,\"journal\":{\"name\":\"2010 IEEE International Symposium on Mixed and Augmented Reality\",\"volume\":\"24 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-11-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 IEEE International Symposium on Mixed and Augmented Reality\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISMAR.2010.5643622\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE International Symposium on Mixed and Augmented Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISMAR.2010.5643622","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We present an architecture [fig. 1] and runtime environment for mobile Augmented Reality applications. The architecture is based on a plugin-concept on the device, a set of basic functionalities available for all apps and a cloud-oriented processing approach. As a first running sample app, we show a face recognition service running on amobile phone, conventional wearable displays and upcoming see-through - goggles. We invite interested 3rd parties to try out the environment, face recognition app and platform.