什么能让读者发笑?:感知笑声对幽默网络漫画的价值

Soyoung Kwon, Kun-Pyo Lee
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引用次数: 2

摘要

网络漫画是将信息技术和卡通元素结合在一起的有趣的技术,在韩国很受欢迎的内容。然而,网络漫画的评级系统仍然不尽如人意,在理解用户的无意识行为方面存在局限性。本文探讨了用户笑声反应数据在幽默网络漫画制作中的应用价值。在用户观察中,同时提取用户的笑反应数据和评分分数。结果,笑声反应与人工评分显著相关。此外,我们还引出了每个参与者的笑声流,这使得我们能够理解他们的笑行为和吸引人的场景。有了这些数据,我们进行了构思,以产生笑声反应数据如何以新的方式用于幽默网络漫画的想法。因此,我们提出了潜在的价值,建议为幽默网络漫画捕捉笑声反应提供可行的解决方案。
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What makes readers laugh?: value of sensing laughter for humor webtoon
Webtoon is a popular content in South Korea that has more fun techniques by using both IT and cartoon elements. However, the rating system for webtoon is still unsatisfying which have limitations on comprehending users' unconscious behavior. In this paper, we explore the value of using users' laughter reaction data for humor webtoons. Users' laughter reaction data and the rating scores were extracted simultaneously in user observation. As a result, the laughter reaction significantly correlates with the manual rating score. Also, we elicited each participants' flow of laughter which enabled to understand their laughter behavior and scenes that were attractive. With those data, ideation was conducted to generate ideas on how laughter reaction data can be used in new ways for humor webtoons. Thus, we proposed the potential values that suggest viable solutions of capturing laughter reactions for humor webtoons.
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