地震模拟的虚拟现实前端

Josep Lluis Fita, G. Besuievsky, G. Patow
{"title":"地震模拟的虚拟现实前端","authors":"Josep Lluis Fita, G. Besuievsky, G. Patow","doi":"10.2312/ceig.20191204","DOIUrl":null,"url":null,"abstract":"Virtual Reality has traditionally been used in Cultural Heritage for giving to the final user an immersive experience over recreated scenarios, which usually have been designed and focused on static environment recreation. In spite of its importance for cultural heritage, we have found a lack of virtual reality applications to recreate structural and seismic simulations on historical buildings. In this paper we describe a low-cost virtual reality solution, affordable for all kinds of users that own a smart-phone. Through our application, the users can have an immersive experience that combines the ancient building recreation, its structural simulation and the natural phenomena simulation like earthquakes. CCS Concepts •Computing methodologies → Physical simulation; •Applied computing → Virtual Reality;","PeriodicalId":385751,"journal":{"name":"Spanish Computer Graphics Conference","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Virtual Reality Front-End for Earthquake Simulation\",\"authors\":\"Josep Lluis Fita, G. Besuievsky, G. Patow\",\"doi\":\"10.2312/ceig.20191204\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual Reality has traditionally been used in Cultural Heritage for giving to the final user an immersive experience over recreated scenarios, which usually have been designed and focused on static environment recreation. In spite of its importance for cultural heritage, we have found a lack of virtual reality applications to recreate structural and seismic simulations on historical buildings. In this paper we describe a low-cost virtual reality solution, affordable for all kinds of users that own a smart-phone. Through our application, the users can have an immersive experience that combines the ancient building recreation, its structural simulation and the natural phenomena simulation like earthquakes. CCS Concepts •Computing methodologies → Physical simulation; •Applied computing → Virtual Reality;\",\"PeriodicalId\":385751,\"journal\":{\"name\":\"Spanish Computer Graphics Conference\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Spanish Computer Graphics Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2312/ceig.20191204\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Spanish Computer Graphics Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2312/ceig.20191204","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

传统上,虚拟现实被用于文化遗产,为最终用户提供一种身临其境的体验,而不是再创造的场景,这些场景通常被设计并专注于静态环境的再创造。尽管它对文化遗产很重要,但我们发现缺乏虚拟现实应用程序来重建历史建筑的结构和地震模拟。在本文中,我们描述了一种低成本的虚拟现实解决方案,所有拥有智能手机的用户都能负担得起。通过我们的应用,用户可以获得一种将古建筑再现、古建筑结构模拟和地震等自然现象模拟相结合的身临其境的体验。•计算方法→物理模拟;•应用计算→虚拟现实;
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
A Virtual Reality Front-End for Earthquake Simulation
Virtual Reality has traditionally been used in Cultural Heritage for giving to the final user an immersive experience over recreated scenarios, which usually have been designed and focused on static environment recreation. In spite of its importance for cultural heritage, we have found a lack of virtual reality applications to recreate structural and seismic simulations on historical buildings. In this paper we describe a low-cost virtual reality solution, affordable for all kinds of users that own a smart-phone. Through our application, the users can have an immersive experience that combines the ancient building recreation, its structural simulation and the natural phenomena simulation like earthquakes. CCS Concepts •Computing methodologies → Physical simulation; •Applied computing → Virtual Reality;
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Noise Reduction Automation of LiDAR Point Clouds for Modeling and Representation of High Voltage Lines in a 3D Virtual Globe On the Design of a Mixed-Reality Annotations Tool for the Inspection of Pre-fab Buildings Extending Industrial Digital Twins with Optical Object Tracking Direct Volume Rendering of Stack-Based Terrains Deployment of Volume Rendering Interactive Visualizations in Web Platforms With Intersected 3D Geometry
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1