Asyatunnisa Adhitama, E. Putri, Nyoman Suparwa, dan anak, Agung Putu Putra
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摘要

本研究题目为“Youtube视频游戏玩家对4-8岁儿童词汇习得的影响”,研究地点为日本萨拉村Rabakodo村,r09 RW 04 Kec。哇,出租车。位,“挪威通讯社”星期六报导。旨在了解儿童词汇的习得方式和掌握过程,描述由于Youtube视频游戏玩家的影响,乔姆斯基的认知主义遗传理论在儿童词汇习得中的应用。这一研究是心理语言学领域研究人员感兴趣的问题现象,这是一个非常令人印象深刻且难以证明的问题。本研究属于定性描述性研究的范畴。数据收集的方法是通过观察法来完成的。本研究的数据分析方法采用匹配法和分布法。在本研究中,使用的数据分析结果的呈现是非正式的。分析是用简单易懂的语言对解释进行描述,并且仍然使用技术术语。本研究结果显示,4-8岁的儿童对名词(手机、怪物、武器等)、动词(hit、play、dead等)、形容词(strong、crazy、far等)的掌握程度相当好。乔姆斯基认知主义遗传理论在YouTube视频游戏影响下儿童语言词汇习得中的应用区分了语言习得中的(语言技能)、表现(执行或语言处理)和语言创造力。
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Pemerolehan Kosakata Anak Bahasa Anak Akibat Pengaruh Video Pemain Gim di Youtube
This research is entitled Acquisition of Children's Vocabulary Due to the Effect of Video Game Players on Youtube for children aged 4-8 in Rabakodo Village, Sarae Village, RT 09 RW 04 Kec. Wow, Kab. Bima, NTB. which aims to find out how to acquire children's  vocabulary and the process of how they master it and to describe the application of Chomsky's genetic theory of cognitivism in acquiring children's vocabulary due to the influence of video game players on Youtube. This research is an interesting problem phenomenon for researchers in the field of psycholinguistics, this is an issue that is very impressive and difficult to prove. This research is included in the type of qualitative descriptive research. The method of data collection is done by the method of observing. The method of data analysis in this study used the matching method and the distributional method. In this study, the presentation of the results of data analysis used was informal. The analysis is carried out with a description of the explanation in simple words that are easy to understand and still use technical terminology. The results of this study are children aged 4-8 years have acquired nouns (mobile phone, monster, weapon, etc.), verbs (hit, play, dead, etc.), and adjectives (strong, crazy, far, etc.) quite well. The application of Chomsky's genetic theory of cognitivism in the acquisition of children's language vocabulary affected by video game players on YouTube distinguishes (language skills), performance (implementation or language processing), and language creativity in language acquisition.
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