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引用次数: 6

摘要

设计和评估有形交互是一个具有挑战性的过程。本文认为,如果有形交互领域要继续发展,就需要采用反映其独特特征和限制的设计方法和指导方针。本文将具身认知理论视为指导方针的来源,这些指导方针可能更好地与有形互动的发展相匹配。它还提供了一个工具包,用于记录和呈现用户与有形应用程序的交互,在有形设计、有形系统以及有形交互与其他交互范例之间提供系统的比较。
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Designing tangible interaction for embodied facilitation
Designing and evaluating tangible interaction is a challenging ad-hoc process. This paper argues that if the field of tangible interaction is to continue to develop, it will need to adopt design methodologies and guidelines that reflect its unique features and constraints. This paper considered theories of embodied cognition as source for guidelines that might be better matched to the development of tangible interaction. It also presents a toolkit to record and present users' interactions with tangible applications, affording systematic comparisons between tangible designs, tangible systems, and between tangible interaction and other interaction paradigms.
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