超卷可视化:对简单性的挑战

C. Bajaj, Valerio Pascucci, G. Rabbiolo, D. Schikorc
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引用次数: 57

摘要

Hypervolume可视化旨在提供简单且完全解释性的图像,从而全面了解任何维度的标量场的全局结构。基本的想法是有一个维度独立的观看系统,它可以很好地与数据集的几何维度进行缩放,并且可以与经典的方法相结合,如等等高线和nD数据切片的动画。完全放弃(为了核心简单)渲染技术,例如隐藏表面去除或照明或辐射,增强三维真实感,并专注于突出无数据集(洞,隧道,空洞,洼地,极值等)的结构(拓扑)特征的图像的实时显示。超体可视化一方面是体绘制中直接并行投影方法的推广。为了实现效率(以及图形工作站的实时性能),作者结合了(i)用于多分辨率显示的超大容量数据的分层表示和(ii)结合纹理映射图形硬件加速的广义对象空间喷射的优势。因此,本文的主要成果是多分辨率直接渲染算法和可扩展的图形用户界面,该界面提供了任何维度的标量场的全局视图,同时保持了易用性和快速探索性用户交互的基本特征。
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Hypervolume visualization: a challenge in simplicity
Hypervolume visualization is designed to provide simple and fully explanatory images that give comprehensive in-sights into the global structure of scalar fields of any dimension. The basic idea is to have a dimension independent viewing system that scales nicely with the geometric dimension of the dataset and that can be combined with classical approaches like isocontouring and animation of slices of nD data. One completely abandons (for core simplicity) rendering techniques, such as hidden surface removal or lighting or radiosity, that enhance three dimensional realism and concentrate on the real-time display of images that highlight structural (topological) features of the no dataset (holes, tunnels, cavities, depressions, extrema, etc.). Hypervolume visualization on the one hand is a generalization of direct parallel projection methods in volume rendering. To achieve efficiency (and real-time performance on a graphics workstation) the authors combine the advantages of (i) a hierarchical representations of the hypervolume data for multiresolution display and (ii) generalized object space splatting combined with texture-mapped graphics hardware acceleration. The main results of the paper are thus both a multiresolution direct rendering algorithm and scalable graphical user interface that provides global views of scalar fields in any dimension, while maintaining the fundamental characteristics of ease of use, and quick exploratory user interaction.
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