互动媒体装置的社会价值创造——以“愿望火花”设计为例

Sunyoung Park, T. Nam, Yuree Stacy Lim
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摘要

我们展示了一个公共互动媒体装置“Wish Spark”,唤起人们的参与、分享和给予。不同于艺术化的互动媒体装置,Wish Spark具有实用性;使捐赠成为一种愉快的、有意义的、互动的活动。我们的主要理念是建立一个系统,让捐赠行为成为一种有趣的行为,而不是一种错误的活动,最终引导人们自愿为社会做出贡献。本文介绍了如何使慈善捐赠产生协同效应,使人们共同快乐的设计过程。人们发现向喷泉里扔硬币是一种强大而传统的捐赠方式,因此它被用作我们解决方案的主要隐喻。当人们把带着愿望的硬币扔进wish Spark时,光和声音的表达就会产生愉悦的用户体验。改正后的硬币代表了人们的愿望。建议在机场的降落门安装Wish Spark,因为人们可以很容易地有机会进行捐赠。在这个项目中,我们提出了一种可能性,通过引入人与公共环境之间的交互设计过程来扩展媒体装置的社会价值。
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Creating social value of interactive media installation: case study of designing "wish spark"
We present a public interactive media installation, "Wish Spark" that evokes people's participation, sharing and giving. Different from art-based interactive media installation, Wish Spark has a practical feature; an aid for making donation a pleasurable, meaningful, and interactive activity. Our main concept is to make a system that appeals donation behavior as an act of fun not as a buggy activity, and finally lead people to make freewill contribution for society. This paper presents design process on how to make synergic effect of charitable giving as well as makes people have fun together. The act of throwing coin into the fountain was found to be a powerful and traditional way of making donation, thus it was used as a main metaphor for our solution. When people throw coins with their wish into Wish Spark, light and sound expressions occur to create a pleasurable user experience. The corrected coins are represented as people's wishes. Wish Spark is suggested to install in the landing gate of the airport because people can easily have a chance to give donation with small effort. In this project, we suggest a possibility to extend the social value of media installation by introducing interaction design process between human and public environment.
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