{"title":"涉及娱乐点击的设计问题","authors":"D. Super, Marv M. Westrom, M. Klawe","doi":"10.1145/257089.257245","DOIUrl":null,"url":null,"abstract":"Preliminary results and methodology is reported ior the effectiveness of entertainment click-ens in edutainrnent software. Indices for findability, popularity and effectiveness are discussed. School and home use data were obtained from log files built for ~, a CD-ROM math adventure for ages 8-12 published by EA Kids in late 1994.","PeriodicalId":281135,"journal":{"name":"Conference Companion on Human Factors in Computing Systems","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1996-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Design issues involving entertainment click-ons\",\"authors\":\"D. Super, Marv M. Westrom, M. Klawe\",\"doi\":\"10.1145/257089.257245\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Preliminary results and methodology is reported ior the effectiveness of entertainment click-ens in edutainrnent software. Indices for findability, popularity and effectiveness are discussed. School and home use data were obtained from log files built for ~, a CD-ROM math adventure for ages 8-12 published by EA Kids in late 1994.\",\"PeriodicalId\":281135,\"journal\":{\"name\":\"Conference Companion on Human Factors in Computing Systems\",\"volume\":\"35 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1996-04-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Conference Companion on Human Factors in Computing Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/257089.257245\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Conference Companion on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/257089.257245","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Preliminary results and methodology is reported ior the effectiveness of entertainment click-ens in edutainrnent software. Indices for findability, popularity and effectiveness are discussed. School and home use data were obtained from log files built for ~, a CD-ROM math adventure for ages 8-12 published by EA Kids in late 1994.