通过健康大游戏大规模提供立体敏锐度测试的软数据分析

G. Ushaw, C. Sharp, Jess Hugill, Sheima Rafiq, C. Black, T. Casanova, K. Vancleef, J. Read, G. Morgan
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引用次数: 4

摘要

通过数字媒体提供的大规模医疗保健可以通过使用严肃游戏而大大加强。严肃游戏所提供的可访问性和粘性能够显著提高参与者的参与度。商业游戏行业采用多种技术来分析从应用早期用户那里收集到的软数据,从而改进应用本身,改善游戏体验。本文以儿童大规模立体视觉测试游戏为例,说明如何利用软反馈来提高临床试验的有效性。该方法的关键是应用程序和试验协议的快速增量演变,以增加所收集的软数据的数量和有用性,并及时对软数据中发现的问题作出反应。希望这一方法能够广泛应用于大众保健服务的数字应用。
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Analysis of Soft Data for Mass Provision of Stereoacuity Testing Through a Serious Game for Health
Mass provision of healthcare through a digital medium can be greatly enhanced by the use of serious games. The accessibility and engagement provided by a serious game to the subject can significantly increase participation. The commercial games industry employs numerous techniques to analyse soft data collected from early users of an application to evolve the application itself and improve the experience of playing it. A game for mass stereoacuity testing of young children is used as a case study in this paper, to illustrate how soft feedback can be used to improve the effectiveness of a clinical trial. The key to the approach is identified as rapid incremental evolution of the application and trial protocol in a manner which increases the amount and usefulness of soft data collected, and reacts to issues identified in the soft data in a timely fashion. It is hoped that the approach can be adopted for a wide range of digital applications for mass health provision.
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