{"title":"阅读学习应用程序的原型在Android上使用动画图像,并采用黑盒测试方法","authors":"G. A. Buntoro, I. Astuti, D. Ariyadi","doi":"10.32493/informatika.v6i1.7630","DOIUrl":null,"url":null,"abstract":"Reading is a basic skill that children must have, because reading all knowledge will quickly enter and be understood by humans. To improve children's reading skills, it is necessary to have learning methods and media that are in accordance with the needs and development of children. Technological developments have made cellphones that were previously only used for calling and sending messages now become smartphones that have more features such as being able to do office work, video calls, games and much more. One of the most widely used smartphones and the most widely used by Indonesians is the Android-based smartphone. The ABACA application is an android-based reading learning application or knowing the alphabet. The application has been tested using the black box method with the results that all menu or application content is functioning properly. The hope of developing this application is that it can attract children's interest, especially preschool or kindergarten children, to get to know the alphabet with the application display in the form of an interesting animated image. The ABACA app is equipped with a game menu to train your child to connect words and spell letters of the alphabet. The test results with the black box method on the ABACA application show that the menu is appropriate and functions properly as expected in the design document.","PeriodicalId":251854,"journal":{"name":"Jurnal Informatika Universitas Pamulang","volume":"39 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Prototype of the Reading Learning Application uses Animated images on Android with the Black Box Testing Method\",\"authors\":\"G. A. Buntoro, I. Astuti, D. Ariyadi\",\"doi\":\"10.32493/informatika.v6i1.7630\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Reading is a basic skill that children must have, because reading all knowledge will quickly enter and be understood by humans. To improve children's reading skills, it is necessary to have learning methods and media that are in accordance with the needs and development of children. Technological developments have made cellphones that were previously only used for calling and sending messages now become smartphones that have more features such as being able to do office work, video calls, games and much more. One of the most widely used smartphones and the most widely used by Indonesians is the Android-based smartphone. The ABACA application is an android-based reading learning application or knowing the alphabet. The application has been tested using the black box method with the results that all menu or application content is functioning properly. The hope of developing this application is that it can attract children's interest, especially preschool or kindergarten children, to get to know the alphabet with the application display in the form of an interesting animated image. The ABACA app is equipped with a game menu to train your child to connect words and spell letters of the alphabet. The test results with the black box method on the ABACA application show that the menu is appropriate and functions properly as expected in the design document.\",\"PeriodicalId\":251854,\"journal\":{\"name\":\"Jurnal Informatika Universitas Pamulang\",\"volume\":\"39 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-03-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Jurnal Informatika Universitas Pamulang\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.32493/informatika.v6i1.7630\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Informatika Universitas Pamulang","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.32493/informatika.v6i1.7630","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Prototype of the Reading Learning Application uses Animated images on Android with the Black Box Testing Method
Reading is a basic skill that children must have, because reading all knowledge will quickly enter and be understood by humans. To improve children's reading skills, it is necessary to have learning methods and media that are in accordance with the needs and development of children. Technological developments have made cellphones that were previously only used for calling and sending messages now become smartphones that have more features such as being able to do office work, video calls, games and much more. One of the most widely used smartphones and the most widely used by Indonesians is the Android-based smartphone. The ABACA application is an android-based reading learning application or knowing the alphabet. The application has been tested using the black box method with the results that all menu or application content is functioning properly. The hope of developing this application is that it can attract children's interest, especially preschool or kindergarten children, to get to know the alphabet with the application display in the form of an interesting animated image. The ABACA app is equipped with a game menu to train your child to connect words and spell letters of the alphabet. The test results with the black box method on the ABACA application show that the menu is appropriate and functions properly as expected in the design document.