{"title":"一个房间声学设计工具,用于符合MPEG-4的场景设计","authors":"U. Reiter, F. Korner, M. Kootz, S. Ruffer","doi":"10.1109/ISCE.2004.1375903","DOIUrl":null,"url":null,"abstract":"The,following paper disciisses issiies regarding scene composifion Jor 3D interactive aiidiovisiial applicafion systems. These sy fems genei-al/,v provide auditopfeedhack to flte iaer. so that a virtual room can be e-rperienced hoth visriall~ and acowficall,v. Uiifil now, the desgrt prucess ($the room acoiistic propei-tie.7 has always been separatedftom the process of vistral modelling of the room, main@ hecallst! the fools that scene de.signers normally iise do not provide the necessaiy feuhires Jar on acoustic descripfion. The work presented here is a snccessfiil approach fo solve this problem. It simp/,/;e.s the modelling task while consideidly shortening tile time iiecessar?, 10 &sign sirch scenes.' Index Terms Acoustic Design, Acoustic Texturing Tool, M P E G 4 AudioBIFS, Virtual Acoustics.","PeriodicalId":169376,"journal":{"name":"IEEE International Symposium on Consumer Electronics, 2004","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"A room acoustics design tool for MPEG-4 conforming scene design\",\"authors\":\"U. Reiter, F. Korner, M. Kootz, S. Ruffer\",\"doi\":\"10.1109/ISCE.2004.1375903\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The,following paper disciisses issiies regarding scene composifion Jor 3D interactive aiidiovisiial applicafion systems. These sy fems genei-al/,v provide auditopfeedhack to flte iaer. so that a virtual room can be e-rperienced hoth visriall~ and acowficall,v. Uiifil now, the desgrt prucess ($the room acoiistic propei-tie.7 has always been separatedftom the process of vistral modelling of the room, main@ hecallst! the fools that scene de.signers normally iise do not provide the necessaiy feuhires Jar on acoustic descripfion. The work presented here is a snccessfiil approach fo solve this problem. It simp/,/;e.s the modelling task while consideidly shortening tile time iiecessar?, 10 &sign sirch scenes.' Index Terms Acoustic Design, Acoustic Texturing Tool, M P E G 4 AudioBIFS, Virtual Acoustics.\",\"PeriodicalId\":169376,\"journal\":{\"name\":\"IEEE International Symposium on Consumer Electronics, 2004\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2004-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE International Symposium on Consumer Electronics, 2004\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISCE.2004.1375903\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE International Symposium on Consumer Electronics, 2004","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISCE.2004.1375903","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A room acoustics design tool for MPEG-4 conforming scene design
The,following paper disciisses issiies regarding scene composifion Jor 3D interactive aiidiovisiial applicafion systems. These sy fems genei-al/,v provide auditopfeedhack to flte iaer. so that a virtual room can be e-rperienced hoth visriall~ and acowficall,v. Uiifil now, the desgrt prucess ($the room acoiistic propei-tie.7 has always been separatedftom the process of vistral modelling of the room, main@ hecallst! the fools that scene de.signers normally iise do not provide the necessaiy feuhires Jar on acoustic descripfion. The work presented here is a snccessfiil approach fo solve this problem. It simp/,/;e.s the modelling task while consideidly shortening tile time iiecessar?, 10 &sign sirch scenes.' Index Terms Acoustic Design, Acoustic Texturing Tool, M P E G 4 AudioBIFS, Virtual Acoustics.