沉浸对虚拟老虎机致伤因子的影响

David Heidrich, S. Oberdörfer, Marc Erich Latoschik
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引用次数: 8

摘要

老虎机是病态赌徒玩得最多的游戏之一。新技术,例如沉浸式虚拟现实(VR),为在赌博的背景下利用错误信念提供了更多的可能性。然而,基于vr的赌博的潜在风险尚未得到研究。更高的沉浸感可能会增加有害因素,从而使VR实现更加危险。通过对危害诱发因素的测量,揭示了虚拟赌博的潜在风险。在一项用户研究中,我们分析了一台以桌面3D和沉浸式VR版本实现的老虎机。比较了两种版本对分离、赌博冲动、黑暗流和控制幻觉的影响。我们的研究表明,在VR版本中,解离值、暗流值和赌博冲动值明显更高。存在与所有测量的有害诱导因子显著相关。我们证明基于vr的赌博具有更高的风险潜力。这就产生了监管基于vr的赌博的重要性。
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The Effects of Immersion on Harm-inducing Factors in Virtual Slot Machines
Slot machines are one of the most played games by pathological gamblers. New technologies, e.g. immersive Virtual Reality (VR), offer more possibilities to exploit erroneous beliefs in the context of gambling. However, the risk potential of VR-based gambling has not been researched, yet. A higher immersion might increase harmful aspects, thus making VR realizations more dangerous. Measuring harm-inducing factors reveals the risk potential of virtual gambling. In a user study, we analyze a slot machine realized as a desktop 3D and as an immersive VR version. Both versions are compared in respect to effects on dissociation, urge to gamble, dark flow, and illusion of control. Our study shows significantly higher values of dissociation, dark flow, and urge to gamble in the VR version. Presence significantly correlates with all measured harm-inducing factors. We demonstrate that VR-based gambling has a higher risk potential. This creates the importance of regulating VR-based gambling.
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