{"title":"OpenGL SC在OpenGL ES 1.1图形板上的实现","authors":"Nakhoon Baek, Hwanyong Lee","doi":"10.1109/ICMEW.2012.127","DOIUrl":null,"url":null,"abstract":"OpenGL SC, the safety critical profile of OpenGL plays the major role for the graphical user interfaces, especially in the safety-critical markets, including avionics, military, medical and automotive applications. In other side, OpenGL ES, the embedded systems version of OpenGL, has many commercial implementations. In this demonstration, we show that the OpenGL SC features can be provided over the wide-spread OpenGL ES graphics boards. This is the most cost-effective way of implementing OpenGL SC, at this time. Our result is the first implementation based on OpenGL ES 1.1 hardware. We will demonstrate this OpenGL SC-over-OpenGL ES 1.1 implementation, and show its successful behaviors.","PeriodicalId":385797,"journal":{"name":"2012 IEEE International Conference on Multimedia and Expo Workshops","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2012-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"OpenGL SC Implementation over an OpenGL ES 1.1 Graphics Board\",\"authors\":\"Nakhoon Baek, Hwanyong Lee\",\"doi\":\"10.1109/ICMEW.2012.127\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"OpenGL SC, the safety critical profile of OpenGL plays the major role for the graphical user interfaces, especially in the safety-critical markets, including avionics, military, medical and automotive applications. In other side, OpenGL ES, the embedded systems version of OpenGL, has many commercial implementations. In this demonstration, we show that the OpenGL SC features can be provided over the wide-spread OpenGL ES graphics boards. This is the most cost-effective way of implementing OpenGL SC, at this time. Our result is the first implementation based on OpenGL ES 1.1 hardware. We will demonstrate this OpenGL SC-over-OpenGL ES 1.1 implementation, and show its successful behaviors.\",\"PeriodicalId\":385797,\"journal\":{\"name\":\"2012 IEEE International Conference on Multimedia and Expo Workshops\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-07-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 IEEE International Conference on Multimedia and Expo Workshops\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICMEW.2012.127\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 IEEE International Conference on Multimedia and Expo Workshops","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICMEW.2012.127","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
摘要
OpenGL SC, OpenGL的安全关键配置文件在图形用户界面中起着主要作用,特别是在安全关键市场,包括航空电子,军事,医疗和汽车应用。另一方面,OpenGL的嵌入式系统版本OpenGL ES有许多商业实现。在这个演示中,我们展示了OpenGL SC特性可以在广泛的OpenGL ES图形板上提供。这是目前实现OpenGL SC最具成本效益的方法。我们的结果是基于OpenGL ES 1.1硬件的第一个实现。我们将演示这个OpenGL SC-over-OpenGL ES 1.1实现,并展示其成功的行为。
OpenGL SC Implementation over an OpenGL ES 1.1 Graphics Board
OpenGL SC, the safety critical profile of OpenGL plays the major role for the graphical user interfaces, especially in the safety-critical markets, including avionics, military, medical and automotive applications. In other side, OpenGL ES, the embedded systems version of OpenGL, has many commercial implementations. In this demonstration, we show that the OpenGL SC features can be provided over the wide-spread OpenGL ES graphics boards. This is the most cost-effective way of implementing OpenGL SC, at this time. Our result is the first implementation based on OpenGL ES 1.1 hardware. We will demonstrate this OpenGL SC-over-OpenGL ES 1.1 implementation, and show its successful behaviors.