P2P流媒体系统为交互式电子学习做好准备了吗?

F. Tommasi, V. D. Luca, Catiuscia Melle
{"title":"P2P流媒体系统为交互式电子学习做好准备了吗?","authors":"F. Tommasi, V. D. Luca, Catiuscia Melle","doi":"10.1109/ICETC.2014.6998901","DOIUrl":null,"url":null,"abstract":"Peer-to-peer streaming is a well-known technology for the large-scale distribution of audio/video contents. Its widespread adoption derives from the possibility of having a good scalability without the need for the deployment of expensive infrastructures such as Content Delivery Networks (CDNs). We think real-time streaming of lessons could open new interesting opportunities in e-learning systems by encouraging interactivity between teachers and learners. Delay requirements are very strict in interactive e-learning scenarios, where playback lag between the event in the real world and the received audio/video should not exceed a few seconds. Only a very short delay would allow students to ask questions during the lesson. At the same time, playback continuity is a key aspect too, since holes in the stream reproduction could seriously compromise the understanding of lectures. In this paper we compared some solutions that try to overcome the limitations of traditional mesh-based P2P systems, which are usually affected by long and unpredictable delays. We finally tried to outline which of the analyzed solutions appears the most suitable one to meet e-learning requirements.","PeriodicalId":102315,"journal":{"name":"2014 International Conference on Education Technologies and Computers (ICETC)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Are P2P streaming systems ready for interactive e-learning?\",\"authors\":\"F. Tommasi, V. D. Luca, Catiuscia Melle\",\"doi\":\"10.1109/ICETC.2014.6998901\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Peer-to-peer streaming is a well-known technology for the large-scale distribution of audio/video contents. Its widespread adoption derives from the possibility of having a good scalability without the need for the deployment of expensive infrastructures such as Content Delivery Networks (CDNs). We think real-time streaming of lessons could open new interesting opportunities in e-learning systems by encouraging interactivity between teachers and learners. Delay requirements are very strict in interactive e-learning scenarios, where playback lag between the event in the real world and the received audio/video should not exceed a few seconds. Only a very short delay would allow students to ask questions during the lesson. At the same time, playback continuity is a key aspect too, since holes in the stream reproduction could seriously compromise the understanding of lectures. In this paper we compared some solutions that try to overcome the limitations of traditional mesh-based P2P systems, which are usually affected by long and unpredictable delays. We finally tried to outline which of the analyzed solutions appears the most suitable one to meet e-learning requirements.\",\"PeriodicalId\":102315,\"journal\":{\"name\":\"2014 International Conference on Education Technologies and Computers (ICETC)\",\"volume\":\"7 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2014 International Conference on Education Technologies and Computers (ICETC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICETC.2014.6998901\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 International Conference on Education Technologies and Computers (ICETC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICETC.2014.6998901","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7

摘要

点对点流媒体是一种众所周知的音频/视频内容大规模分发技术。它的广泛采用源于具有良好可伸缩性的可能性,而不需要部署昂贵的基础设施,如内容交付网络(cdn)。我们认为,通过鼓励教师和学习者之间的互动,实时课程流可以在电子学习系统中开辟新的有趣的机会。在交互式电子学习场景中,延迟要求非常严格,在现实世界中的事件和接收到的音频/视频之间的播放延迟不应超过几秒钟。只有很短的延迟才能让学生在课堂上提问。与此同时,播放连续性也是一个关键方面,因为流再现中的漏洞可能严重影响对讲座的理解。在本文中,我们比较了一些试图克服传统的基于网格的P2P系统的局限性的解决方案,这些系统通常受到长时间和不可预测的延迟的影响。最后,我们试图概括出分析的解决方案中哪一个看起来最适合满足电子学习的需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Are P2P streaming systems ready for interactive e-learning?
Peer-to-peer streaming is a well-known technology for the large-scale distribution of audio/video contents. Its widespread adoption derives from the possibility of having a good scalability without the need for the deployment of expensive infrastructures such as Content Delivery Networks (CDNs). We think real-time streaming of lessons could open new interesting opportunities in e-learning systems by encouraging interactivity between teachers and learners. Delay requirements are very strict in interactive e-learning scenarios, where playback lag between the event in the real world and the received audio/video should not exceed a few seconds. Only a very short delay would allow students to ask questions during the lesson. At the same time, playback continuity is a key aspect too, since holes in the stream reproduction could seriously compromise the understanding of lectures. In this paper we compared some solutions that try to overcome the limitations of traditional mesh-based P2P systems, which are usually affected by long and unpredictable delays. We finally tried to outline which of the analyzed solutions appears the most suitable one to meet e-learning requirements.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Modeling the relationships between perceptions about technology and attitudes toward computers A validated multidisciplinary study on the assessment of SMS messages as a mean to improve self-efficacy in university students Social media effect inside university communication: a Mexican case Interactive assessment learning environment system under IMS-QTI specification ERP in higher education: a deeper look on developing countries
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1